underwater smoke
fire is hard to move through underwater

don't ask me, it just is.
palette hax
fix tile height
Cleanup
Y goes down, not up.
Updated for Transifex.
Warnings
Poke
Poke
refactor projectile constructor call

put the code in the constructor instead of around the calls to it.
make the vapor probability a ruleset value.
default variable
fix coelcanth placement in triton
leave system colours be
new movement type: float

have battle units cache their movement type, and have it switch between fly
and walk based on depth at unit creation.

remove unneeded faction argument from soldier constructor

replace every call to armor->getMovementType() with unit->getMovementType()
add warnings to armor->getMovementType()
less dynamic casting, more inherited functions
ASSASSINATION CHALLENGE SPECIAL

screw the player, just because we didn't find a node,
doesn't mean we can't ruin Tornis's day: spawn as many aliens as possible.
fix game breaking bug from hasty assassination challenge special