- Added scoreboard toggling.
Merge branch 'master' of https://github.com/ChillyDoom/zdoom into scoreboardtoggle
- Added JLOSF_CHECKTRACER for A_JumpIfTargetInLOS.

- CHECKTRACER doesn't need to be a missile or have the SEEKERMISSILE
flag.
Unprediction needs to restore selected inventory
Remove disconnecting players safely

Players who were disconnecting would be removed outside of the playsims
control, causing problems with sector lists.
Remove PacketServer auto select

PacketServer has the tendency to amplify netgame latency times, so it
really shouldn't be auto selected.
Added a notice in case it's used.
Unreliable isn't exactly the problem
Keep gateway sockets open during handshake
Started work on prediction lerping
- fixed: HUD weapons were affected by dynamic lights even when the CVARs said that they shouldn't.
- fixed: Since the engine can no longer change renderers on the fly, thanks to ZDoom's messed up video startup code, we have to abort with a fatal error if we can't create a GL context. Otherwise the user will never see a meaningful message.
- fixed: EV_Teleport must not access the thing's player pointer before ensuring that 'thing' is a valid pointer.
DoKill bug

-Fixed: DoKill did not target 'killtarget' for missiles, causing crashes and making the function not work properly.
- Added SXF_ORIGINATOR.

- Only useful for missiles.

By default, missiles cannot set themselves as the master when spawning
actors.
Merge branch 'scoreboardtoggle' of https://github.com/ChillyDoom/zdoom
Merge branch 'experimental' of https://github.com/MajorCooke/zdoom
Merge branch 'master' of https://github.com/MajorCooke/zdoom

Conflicts:
	wadsrc/static/actors/constants.txt
Further work on prediction lerping
Final work on prediction lerping

Added cl_predict_lerpscale and cl_predict_lerpthreshold
Added options in menudef
Made sure that lerping cannot extrapolate or run on small scales
Lerping gets reset when rendering interpolation does or respawn
Moved prediction lerp reset to cover all cases.