Merge pull request #138 from Aurorastation/development

Update 28JUN2014
Merge pull request #140 from Aurorastation/development

Hotfix 28JUN2014
Merge pull request #142 from Aurorastation/development

Hotfix 28JUN2014
Merge pull request #144 from Aurorastation/development

Update 29JUN2014
Changed Wielding Guns

- Added wield-able guns
- All wielding procs and vars are located in /gun
- can_wield() by default returns 0, override this and add
toggle_wield(mob/user as mob) on a gun to enable wielding
- Shotguns now require two hands to be able to fire
- Added action button for Shotguns to toggle wielding
Removed unneeded overrides

Removed debug message
Removed unneeded overrides
Wintercoat fix

Removes their pockets. And moves their code.
Custom items 01JUL2014

Red coat for Dea Tacita.
Map Update 01JUL2014

Medbay fixes, airalarms for the AI.
Merge pull request #146 from SoundScopes/master

Changed Wielding Guns
Merge pull request #147 from Aurorastation/master

Dev Update
Merge pull request #148 from skull132/master

Wintercoats, map and custom items
Merge pull request #149 from Aurorastation/development

Update 01JUL2014
Kocasslani Release

Todo: Make white only eyes.
Todo #2: Make special blood that is called K, it'll be Kocasslani
special it will be coloured blue and won't be able to transfer to other
types. (It needs to change the color of blood bags to Blue, the sprites
are in the bloodpack.dmi)
Todo #3: After the blue blood release, get a blue overlay_husk and
change the blood color of kocasslani to blue (simply uncomment the flesh
and blood color)
Roll Dice verb

Adds roll dice verb
Adds Dea's requests

Dea requested some drinks, added them.

Synching to master, sry.
Merge pull request #1 from Aurorastation/master

Code Catchup