Weapon pickup sprites.
Back special now dissipates after two seconds, deals slightly more damage.
Fearless now gives the back special a buff.
Higher ranks now give buffs to Iron Fist's AoE damage.
Iron Maiden mode has been implemented. With at least one full bar of special, hit forward/left/right and both attack buttons at the same time. To dismiss, hit back/left/right and both attack buttons at the same time. PS I AM IN MASSIVE FUCKING FANGASM MODE RIGHT NOW AAAAAAAAAAAAAAAA
"Ready" sound plays consistently. Henshin now takes as much meter off as a regular special.
why yes i am making a whole bunch of tiny commits that change only tiny things because i am a nerd
Cleaned up several errant blue spots on hands.
SetActorProperty now modifies jumpz instead of gravity. Doublejumping/dodging is slightly higher/faster while in Iron Maiden. Armor regenerates slightly faster, meter degenerates slightly slower.
The most important part of the Iron Maiden mode is now implemented.
Nerds who don't like recoil now have a cvar for it.
Not sure how this got changed.
Aiming the hammer at an above/below enemy should no longer be a problem.
Wizard no longer vanishes when hit with a sword wave.
Pain Elemental replacement is in.
Kharon now has one less frame for cutting down projectiles, keeping people from spamming just W+M1 to block everything.
Players are no longer slightly off-aim when dodging, now.
Revenants now wind up before going on a firing barrage.
brap
The Blackened now has less health and takes 2x damage from special moves.