Adds the debris models to the project
Adds the models to the scene, still needs positioning

Conflicts:
	index.vwf.yaml
Fix normalmaps on models
Layout the debris according to Ken's proposed render
Add new rover model
Merge pull request #37 from virtual-world-framework/branch/debris

Branch/debris
Move scenario logic into the scenario1 object (a task component)

Conflicts:
	index.vwf.yaml
	source/scene.js
Merge pull request #38 from virtual-world-framework/branch/scenario-def

Move scenario logic into the scenario1 object (a task component)
Add new minirover to scene
Merge pull request #39 from virtual-world-framework/branch/minirover

Add new minirover to scene
Move the "goal square" logic from the boundaryMap to the scenario object
Remove hard-coded boundaryMap from rover.vwf.yaml and instead read from scene
Merge pull request #40 from virtual-world-framework/branch/goal-square

Move the "goal square" logic from the boundaryMap to the scenario object
Hides the blockly UI on start up
Removes the toggleBlocklyUi event for the blocklyUiNodeID property
Corrects a variable change that missed one reference
Changes the way that the blockly ui is made visible and the hud
Updates to address comments from the pull request
Merge pull request #42 from virtual-world-framework/branch/blockly-viz

Branch/blockly viz
Adds the allowBlocks property to the view