Fix issue where including plugins would depend on THREE.js
[boneHand] Expose HandMesh on scope
[boneHand] Render after leapmotion pipeline runs, expose scope.render
Automatically scale the view frustum based upon scene scale.
[transform] Do not allow duplicate transformations
Do not attempt transform on invalid frames
[boneHand] Responsivity to transform: camera position, near draw distance, and ensure proper scale
Build