make_makefiles: Check for idl sources in parent directory to set clean flag.
npptools: Add stub dll.
winemenubuilder: Fix resource leak (Valgrind).
mshtml/tests: Fix a memory leak.
advapi32: Use heap helpers in security code.
d3dx9: Avoid reading outside of the allocated surface memory (Valgrind).
d3dx9: Allow implicit conversions in D3DXCreateTextureFromFileInMemoryEx.

They should be generally supported by the existing code.
Specific missing format conversions are caught and reported by
D3DXLoadSurfaceFromMemory(), which is called directly or indirectly
from here.
wined3d: Handle half-float attributes in load_numbered_arrays().

Fixes a bunch of graphic glitches in WildStar on Nvidia.
wined3d: Store bool uniforms location in the GLSL shader structures.
advapi32/registry: Use heap helpers.
vbscript: Implemented Date.
vbscript: Implemented Time.
usp10/tests: Test for S_OK return value in a clean way.
advapi32: Switch to heap helpers in the rest of the code.
include: Add EncryptedFileRaw functions and defines.
dwrite/tests: Initial tests for SetLineBreakpoints().
dwrite: Initialize realloc'ed memory to zero.
msvcrt: Implement llabs().
ntdll: NtWaitForMultipleObjects()'s third arguments means 'wait_any', not 'wait_all'.
dwrite: Remove a space before a '\n'.