Remove unnecessary variable 'afHasBeenLogged' from VACState
Refactor processFloating() and resetPlayerForFlying()
Clean up the code a bit and shorten some lines
Clean up processBlockDug a bit
Fix critical bugs in processBlockDug()
Fix VACState.getDeviationRatio not using double division
Fix handleBlockDug not actually setting back the player and
still accepting the block as being broken
Add check to make sure that it took more than 0 ticks for a
player to break a block before setting them back (this is to
help prevent positives on players with throttled/laggy internet
connections)