fix import errors
Dummy widget for the placement of Spot and Pawn
corrected docstring
make_pawn and make_spot not really private
Merge commit 'a6d869' into gui

Conflicts:
	kobold.py
Places now placeable by dragging and dropping the orb.

Right now guitest.py recreates the database every time you run it so the change is not fully evident until you look thru the database by hand after the fact.

I had to fix some caching stuff in character.py to make the Spot widget.
break up the tests into parts
for easier debugging when I want to launch the module like python -m ELiDE
Increment node names, and make pawns visible upon placement
more logical, possibly more general place to trigger an update
better pawn collision detection
More kivy way of drawing arrows that will also make it easier to make a dummy arrow
decruft
get a fake arrow lookin thing to display correct on the arrow toggle button

in the process fix one of the special cases in get_points
Actually the get_points special case was fine, I just forgot the default widget size was (100, 100)
misleading docstring was misleading
You can now connect places with portals in ELiDE

I had to fix some stuff in LiSE to make this happen. I want to make the collision detection more detailed; right now it's too easy to grab Things by accident.
Merge branch 'master' into rule

Conflicts:
	kobold.py