Added damage animations

Added damage animations to the already existing battle animations
Throwing Money at the Problem works now
Boss can only spawn once
Simple stat level increase on level up

Increase by 1 for STR and CON on level up to be replaced with stat
picker later
Updated TODO file
not loading the dungeon map
added .tsx file
Map loads but position is off

I need to fix my loadLevel function to calculate starting positions
correctly.
changes to levels
levelLoading is fixed

I updated the dungeon map as well to send back to overworld
Fixed collision stutter

When making the switch to multiple physics ticks to render the collision
updates moves the player but doesn't give the camera time to reset. I
added the ability for the player to update the camera with it's new
coords.
Fixed doorway transitions

No longer possible to glitch out of map
Renamed battle tgas

to better reflect their purpose
Added chicken collision
BattleSprites are drawn off screen for some reason

I don't remember changing their positions. Will fix later today.
changed back to width height

This should fix the bug because i was sending random width and height before.
Added Test Case for triggering battle
Added Test Case for triggering battle
Test case for battles
Test case for battles