Shady camera doesn't zoom in when unit switches rooms
Added a separate ComponentType for MultiplexSwitch.
Reverting previous commit.
Camera now follows selected unit on elevator
Merge branch 'master' of github.com:VajraFramework/Vajra
Split the MultiplexSwitch component into MultiplexSwitch and TriggerMultiplex which both need to be attached to the same object.
Merge branch 'master' of https://github.com/VajraFramework/Vajra
GridZoneSwitches can now be set to turn on when they are unoccupied rather than when they are occupied.
ConvertStringToUnitType now supports "Obstacle" as a valid string.
Updated the layout of Level 1 and changed it so now the second gate opens once all of the pots have been smashed.
GridManager::placeUnitOnGrid now call gridCellChangedHandler so that units get added to the appropriate zones and/or rooms.
Put in some safeguards to prevent performing tweens over 0.0 seconds.
Consolidated the way that triggers change their state.
Merge branch 'master' into more-lights

Conflicts:
	VajraFramework/ExampleGame/Code/ExampleGame/ComponentMapper/ComponentMapper.cpp
Better values for lights.