If I ever see "foo" or "bar" in this repo...
Did some minor formatting things.
GameState.preRender() and postRender() are now called.
GameState now uses a list of renderables.
Expanded Camera3D, made it abstract.
Added more CameraTexture constructors.
ICamera no longer extends IDirty.
Renamed IFramebufferTexture -> IRenderableTexture.
MaterialSet now implements IArray.
GLFramebuffer stuff.
Removed IGL3.glGenerateTextureMipmap(), since it's an OpenGL 4 invention.
Other stuff I may have forgotten about.