Adding followThroughOverlappingAction script

The purpose of this project is to validate the principles of animation
into a procedural animation script. To test the theory, we implemented a
simple procedural arm swing animation that is both realtime and that
incorporates Disney's principles of animation (principle of Overlapping
Action and Follow Through). When applied to the arm swing, the
principles make the shoulder rotation lead the elbow rotation which will
lead the wrist rotation. Doing so results in an organic and life-like
effect.
Add SpeechRecognizer.h and .cpp to Windows builds
Add stubs for Windows SpeechRecognizer interface
Enable SpeechRecognizer menu item and JavaScript object for Windows
Add non-SAPI specific functionality
first cut at light entity
add PROP_IS_SPOTLIGHT to the requested properties
Add first pass at Windows speech recognizer implementation
Tidy object management
Tidying
Change to use dedicated speech recognition engine instead of shared
added new macro for getter access to a color
Merge branch 'master' of https://github.com/highfidelity/hifi into reverb_fixed
Don't send reverb data as often
Bump audio packet version
Merge branch 'master' of https://github.com/highfidelity/hifi into reverb_fixed
typo
extra space
Fix CMake to find ATL on Windows build PC
CR