Fix build with non-framework SDL 2 issue on OS X

* Don't hard coding SDL execution name.
* Linking Cocoa's library.
stopthie.c WIP (hmm i need to double check the romdump)
few updates for pocket carts (nw)
Merge branch 'master' of https://github.com/mamedev/mame
These comparisons are still always true because y is UINT8 and array length is 0x100.
Fixes compile process with old Apple GCC. nw.
compile fix from qmc2 (nw)
Merge branch 'master' of https://github.com/mamedev/mame
(MESS) gamate.xml: added many more dumps [PeT]
New NOT WORKING:
  2 Spicy               [Guru]
  Ghost Squad Evolution [Guru]
  Primeval Hunt         [Guru]
(MESS) victor9k: Floppy WIP. (nw)
moved some FLAC files around to match the distribution package structure (nw)
fixed typo in new FLAC include path (nw)
(MESS) victor9k: Floppy WIP. (nw)
i86: Fixed debugging with segment prefixes. (nw)
gamate: clang compile fix. (nw)
(MESS)Game promoted to working
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Stop Thief (Electronic Crime Scanner) [hap, seanriddle]
temp hack
Add led8seg (Futaba) and use in gts1.lay
Forgot to add gts1.lay (nw)
nothing