Add more creature tests
Implement stealing - player has a 1 in 7 chance of a successful steal. (need to trap/test with friendly creatures). Implement "isDead" rather than checking creature HP all the time.
fix failing creature tests after hostility rebalancing
add "offer" as a verb - identical to give
dummy object stub - used as object template for coding. Not part of game code itself
tweak to logging in location
Implement player inventory as standalone object. Support with lots of tests. Add "stealth" to player - mainly to make "steal" testable. Added more logging to creature