Added recursive-shadowcasting.js to Makefile
Added note that 'compute' function works for 360-degree circle
Added new RecursiveShadowcasting class based on another shadowcasting algorithm on Rogue Basin
Recompiled rot.js and rot.min.js to include new files
Added callback for initial spot to ensure that the mob can always see its own square
Tweaked radius used in algorithm to make output the same as other shadowcastng algorithms for same radius
Recompiled
Added tests for 90, 180, and 360-degree recursive shadowcasting
Edited the FOV manual page to give examples of recursive shadowcasting
Removing compiled files to hopefully allow for automatic merge
merging RNG changes into FOV branch to allow for auto merge in Github
Changed all space indentations to tab indentations to be consistant within the project. Updated method naming in RecursiveShadowcasting to use underscores in front of private methods. Recompiled.
merge
cleaning up