oops forgot to push this
PlayerPawn's 999health now accounts for overlife as well--if the player has 0 life tokens but 1 or more overlife tokens, they no longer die in one hit.
More terrible Mark placeholder resources removed and replaced. Imp is now almost entirely original!
The HAMMER OF THE GODS now has an overcharge mode for when you absolutely have to nuke everything in the room.
999Health now checks for armor as well. WHOOPS
Temporary invulnerability replacement included, until such a point where I can make a better/cooler one.
HEY YOU KNOW WHAT WOULD BE GREAT, IF THE REPLACEMENT ACTUALLY FUCKING REPLACED THE INVULNERABILITY
I HAVE TAKEN OVER THIS CHANNEL IN THE NAME OF THE QUEEN
The dash special attack has had its damage halved because I'm a fucking retard who can't remember what goes where.
Bosses now can no longer be ripped.
Special attacks only give half as much combo, but normal attacks give a third extra. Hammer now gives significantly more combo/special. Weapons moved to their own sub-folder.
The dash attack was outclassing the spin attack in every way. The damage on the dash attack has been reduced by a quarter, the radius of the spin attack was increased by half.
As suggested by PresidentPeople and Kyle873, environmental damage via slime/lava/drowning is now a delayed effect rather than instantaneous.