Adding followThroughOverlappingAction script

The purpose of this project is to validate the principles of animation
into a procedural animation script. To test the theory, we implemented a
simple procedural arm swing animation that is both realtime and that
incorporates Disney's principles of animation (principle of Overlapping
Action and Follow Through). When applied to the arm swing, the
principles make the shoulder rotation lead the elbow rotation which will
lead the wrist rotation. Doing so results in an organic and life-like
effect.
added experimental MyAvatar.setSkeletonOffset()

for improved walk animations
Initial reverb implementation

Conflicts:
	interface/CMakeLists.txt
	interface/src/Audio.cpp
	interface/src/Audio.h
	libraries/script-engine/src/ScriptEngine.cpp
Merge branch 'master' of https://github.com/highfidelity/hifi into reverb
remove deprecated _engine member from ScriptEngine
Fix cmake
removed old processReceivedAudio method
Merge branch 'master' of https://github.com/highfidelity/hifi into reverb

Conflicts:
	interface/CMakeLists.txt
Added reverb settings to DS settings
grab reverb settings on mixer side
Merge branch 'master' of https://github.com/highfidelity/hifi into reverb
Merge branch 'master' of https://github.com/highfidelity/hifi into reverb
Merge branch 'master' of https://github.com/highfidelity/hifi
Merge branch 'master' of https://github.com/highfidelity/hifi into reverb
Merge branch 'master' of https://github.com/highfidelity/hifi into reverb
Merge branch 'master' of https://github.com/highfidelity/hifi
Stream reverb settings from mixer to interface
Merge branch 'master' of https://github.com/highfidelity/hifi into reverb
Coding Standard default values
Add SpeechRecognizer.h and .cpp to Windows builds