glm, glew now included, and project set up correctly
Compiles on Mac so I can actually work on my laptop
Deleted all files
Added particle lab that Charlie did
got it to work on my PC
removed old shape files
moved shapes into shapes folder
switched in my shapes code
shapes are showing up but not transforming
flowers are showing up! still a ton of stuff to do
randomized clumped flowers, they seem to be skewed to one side though
cleaned stuff up
Added noise vert and frag - definitely don't compile but should be fine otherwise
Shader inputs and outputs now correct, passing in mvp as uniform, better colors
Shooting star tails, back-face culling, general speed up
fixed merge conflict in glwidget
Fixed merge conflicts in noise shader
Merge remote-tracking branch 'origin/develop' into fractal-noise
Big changes - planet/flowers and stars render to separate FBOs, code massively cleaned up
Phong -> flowers & resize now works