The mesh display asset can take simple primitive shapes.
Name collections can now release names.
More documentation about mesh system.
More constness and referenceness in some utility types.
More constness and referenceness in actors and stages.
Display, physics and input enumeration improvements.
Actors can get display assets.
More managers are initialized and startWith(Actor &) is a little better.
Cleaner input manager implementation.
Bug fix with a loop out of bounds in the input manager.