Fix minor glitches on screen flashes
Fix sprite palette assignment in color mode
Minor map adjustments
Re-enable debug mode
Convert player logic to use new sprite code
Call new sprite update code on title screen
Remove old sprite code
Update entity logic to work with new sprite code
Add entity test room
Remove some dead code left over from the previous entity logic
Directly update sprites once a new room was loaded to avoid the 1 frame flicker
Fix sprites using the wrong palette on the frame they load their tiles into vram, this was caused by a missing bit reset of the animation changed flag
Optimize entity update and loading code
Minor optimizations by removing superfluous cp 0 instructions
Minor optimizations
Fix invalid vram access during data decompression