Adjusted the way the turret deals damage. Some adjustments to the Turret Shot VFX will need to be made.
Put in the new turret model and added in a chance to miss variable for the turrets.
Working on popup keyboard.
Updates
Keyboard input now appears.
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino into Robert_gui_and_hud
Updated PlaceholderEffects I will talk to you in class tomorrow Christen.
Merge branch 'Sam_Working'
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino into Robert_gui_and_hud
Updated Hesp and TRex animations
Speed cheating on speed now checks for last real player position.
Merge branch 'AI'
Keyboard input should be completely functional.
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino
Diloph TeleportSlam VFX adjustment, Respawn node tracking now works in both directions.
Merge branch 'Christian's'
Merge branch 'Myles'

Conflicts:
	UnityProject-CyberDino/Assets/Resources/VFX/HealingEffect/Prefab/heailngRitual.prefab