Added TileColour(int,int,int,int) and TileColour(WaveLength)

TileColour(WaveLength) -- Where Wavelength is Nanometers (Visible
Spectrum)
Added Spectrum and TileColour(int WaveLength)
Added AssetReader, Added ImportOptions
Added Options Instance to GameActivity
Added MultiTexture Support

Game Childs now need to define their Texture(s) in constructor
Fixed Options Reading/Writing
Remove ACTION_MOVE from Games, Added Sounds
Removed double Red, Added Scaling Lives to ultiGoes
Added Palette (WIP)
Added TicTakToe, Gamemode Editor, New Textures
Fixed Texture Load and UI Load
Added Names, Text is Fucked on UI when Switching
Attempt at Text Fix
Added Animations, RenderThread (Fps 30)
TileAnimations Null fix
Added ProjectStructure
Stuff from today

yweyeyeyeye
Merge pull request #2 from Coggroach/ColourPalette

Colour palette