Fix [store_unit]kill=yes (bug #22007)
next_hop(): bug fix for ignoring units when ignore_units=true is set

A bug in the previous version let to them not being ignored when  the
were on the last hex of the next hop.
Tutorial: add summon quintain animation to Delfador.
Tutorial: set initial facing directions for the player and Delfador
Merge branch '1.12' of github.com:wesnoth/wesnoth into 1.12
Tutorial: add Delfador animation to summon extra quintains
Fix bug #21448: make premoved units selection like in Wesnoth 1.10
Fix Doxygen comment.
Remove an unneeded semicolon.
Remove unneeded semicolons.
Fix bug #21372: fix unit move continuation if enemy discovered
Move some changelog entries under correct headings
Properly allow unit selection/drag+drop whilst attack is occurring
Make sure any alternate unit is selected properly on movement+attack
Update changelog