Fixes issue #223, https://github.com/d3athrow/vgstation13/issues/223
Also, I can officially into git now.
Merge pull request #1 from d3athrow/Bleeding-Edge

Update to bleeding edge
Merge pull request #2 from d3athrow/Bleeding-Edge

Update Aurx/bleedingedge to d3athrow/bleedingedge
Merge branch 'Bleeding-Edge' of https://github.com/Aurx/vgstation13
Chloral Hydrate now lethal at 17 u, crits at 16 u, no damage at 15 u.
Freaking thing keeps adding lines that aren't in D3athrow/bleeding-edge.  Assuming they shouldn't be there.  Looks like they automatically get added when I compile but whatever, follow established practices.
Update
fixed more catwalks that i didn't catch, redid an external airlock to allow easier access by the killborg shuttle no one ever uses, fixed a few areas being out in space
more sing lag spike optimization

tried to cut out possibilities for lag spikes and a bit of balancing
regarding the spark effect(which is now gone from the sing)
Merge pull request #768 from JohnFuklaw/Bleeding-Edge

minor map fixes
Refactored, simplified access system a bit.  Tested, for once.

 * Mobs provide GetAccess() and hasFullAccess()
 * Human GetAccess() provides the "best" accesses available combined from all conventional sources.\
 * Silicons have hasFullAccess()
 * AdminGhosts also provide full access.
Juke rebalanced to prevent excessive song switching. See changelog for details.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Access optimization from /tg/.
Import TG latest commit (lighting_controller.dm and _DynamicAreaLight_TG.dm, https://github.com/tgstation/-tg-station/commit/8c172733a83ceebe92aeee46f78159df7e5ded39
Fix some bugs, add dark-visible robot eyes (https://github.com/d3athrow/vgstation13/commit/4e32086dbb9b6e4eeb9c5d4567a9f0f5a5101fd3).
Fix compile errors, found at commits before the latest of TG lighting_controller and _DynamicAreLighting_TG.
Fix compile errors, /vg/ change.
Because it's not a proc.
Merge remote-tracking branch 'upstream/Bleeding-Edge' into 7b#vbri1