Refactored entity rendering into RenderSystem
Renamed "model" -> "body"
Children <-> Parent components now linked tightly together
RenderSystem now sorts sprites by Y position
Slow-mo setting added
PlayerChildren component now adds children itself
WIP: 16 bit tiles
Global events now final
Weird typo fixed
Added an event to TransformComponent on translate changed
New OffsetComponent, to link the transform of children and parents
Minor bracket repositioning
Made offset code a bit more robust
WIP: Child components + constraints
Renamed TransformComponent to PositionComponent; moved rotation to SpriteComponent
Reflection sanity checking is now more thorough and checks final fields as well
Added offset to SpriteComponent
Added missing setter;
IntelliJ wants to update vcs.xml I guess
WIP