Update CCSpriteBatchNode.cpp

Setting opacity of a sprite (via setOpacity or FadeOut/In action) has the sprite turning black, it should simply be opaque.  

Cause is in bool SpriteBatchNode::initWithTexture, third line, "if(tex->hasPremultipliedAlpha())" 
Fix is making it "!if(!tex->hasPremultipliedAlpha())"
[AUTO]: updating luabinding automatically
Merge pull request #7699 from huangshiwu/v3_wp8fix

V3 wp8fix
Merge pull request #7711 from CocosRobot/update_lua_bindings_1407466030

[AUTO]: updating luabinding automatically
Merge pull request #7700 from GavinThornton/patch-1

Update CCSpriteBatchNode.cpp