Particles and resources

3 particle systems I worked on an the unreal particle resources from
ShooterGame (Highrise)
Engleton Pulse +1

slice is a just playing around, might try to use it for something else
stryker poison wip
enemy base class

Adding in enemy base class updates
Update
stryker poison finished
Base Enemy Class Updates

Enemy chases around the player. Still working on differentiating neutral
and aggressive enemy types.
Added cooldown timers for basic attk
stryker collision version
Trigger hold shooting
Merge branch 'Particles' into BasicPlayerClass
Particle testing
Stryker Blink Cloak and resources

Stryker Blink Cloak particle + the particle resources from Unreal's
StrategyMap
Fox Smoke Grenade and Mayhem Crusher

2 new particles and a bunch of fixes to older ones
3 new particles, + some updates

On hit diesel blood, on hit sniper shot, on hit machine guns and the
update to Stryker poison
Particles fix and melee trigger toggling
Changes to AI
Merge pull request #2 from SuperScope/BasicPlayerClass

Basic player class
Creating level tiles
Merge branch 'LevelGeneration' of https://github.com/MetalMuffinStudios/Dieseland into LevelGeneration

Conflicts:
	Content/Maps/Example_Map.umap
	Source/Dieseland/Private/DieselandPlayerController.cpp