Hexagon

Stian: Yes and I'll rebase it :)

On Wed, Jul 9, 2014 at 5:47 PM, iver56 <notifications@github.com> wrote:

>> +
>> +  var innerHex = new THREE.Mesh(innerHexGeometry, innerMaterial);
>> +  innerHex.position = pos;
>> +
>> +  if(!isText) {
>> +    innerHex.rotation.x = 0.5 * Math.PI;
>> +    innerHex.rotation.y = 1 / 6 * Math.PI;
>> +  }
>> +
>> +  this.scene.add(hex);
>> +  this.scene.add(innerHex);
>> +
>> +  return { outer: hex, inner: innerHex };
>> +}
>> +
>> +WallLayer.prototype.randomNum = function(threshhold) {
> _threshold_
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