Movement component now handles jumpEvent
edit interruptMoveEvent constructor
MovementComponent now handles InterruptMoveEvent
Merge branch 'feature/movement' into develop

Conflicts:
	Classes/game/GameManager.cpp
removed unused resources
Clean LevelSprite and display the default background
Add lights to LevelSprite
Attach a custom shader to LevelSprite
Add dynamic test light to custom shader
Merge branch 'feature/render' into develop
ignore resources files
Put array size in GLSL to 8 elements
Clean NodeOwnerComponent h and cpp
Clean ChangeNodeOwnerEvent h and cpp
onChangeNodeOwner implementation in NodeOwnerComponent
Clean ToggleLightEvent h and cpp
Add onToggleLightEvent implementation in NodeOwnerComponent
Merge branch 'feature/nodeowner' into develop
Finish dynamic light rendering
Clean SoundManager