[Finishes #63660400] pushed to beta.davidrodal.com
[Finishes #63270460] pushed to beta.davidrodal.com
Made unit-numbers more dynamic and responsive to text length
Made Molwitz art 3 in a scenario
made nomonhan zoom
made retreats work [Finishes #
Tweeking from game play. Player info  globalZoom fix (not defined)
new zorndorf map. fixed blocking for movement combat and road movcement. working on zoc blocking....
non road movement prohibited over bridge.
New init system. Combat across blockednonroad and blocked and non zoc combat now allowed. New game hohenfriedeberg.

All games now have init call from unitInit() this happens after first constructor. All units must be created at that point. NOT in constructor. Terrain map needs to be complete for unit placement now.

Most of constructors should be migrated to init()

in the future
fixed swamp for hohenfriedeberg

they should be all good now
tweeked victory conditions. and reduceUnit for VP's
fudged noZocZoc into the game while playing live :)
Cleaned up zocs for 4 games.  and info.json. made specialhexes work for hofenwhateverberg........

Hopefully didn't break things.
Fixed VictoryPoint banners more like MCW......
added road hexside
Mapgrid speed up and jagersdorf exclusive/common rules.
Revamped game rules for Mollwitz directory..

help has common and exclusive rules

Now can depend upon $scenarios being populated with proper data.

Exclusive rules and common rules change depending upon scenario
Minden
made french forcemarch be black "m"
made french forcemarch be black "m"