Correctly set and restore pixel pack state when capturing thumbnail; don't set GL_PIXEL_UNPACK_BUFFER to zero in the process.
Don't throw an error when serializing GL buffer initial state.
Don't set the GLResourceManager pointer to the serializer to NULL.
Pass the base format and data type to GetByteSize instead of the internal format in GLReplay::GetTexture.
Differentiate between glDepthRangef and glDepthRange when capturing.
This prevents a crash when the captured application doesn't retrieve the glDepthRange pointer, and uses glDepthRangef instead.
Avoid applying hooks to powrprof.dll as it causes a crash.
Fix for typo found in pull request conversation.
Merge pull request #98 from valeriog-crytek/master

Fixed some GL issues