More work on the Aludel recipe manager
Aludel recipes whilst watching Netflix. Guess what won? :-p
Calcinator network work
Calcinator network work
Active calcinator texture
Just about done with the Calcinator
Short of a light update bug, I think the Calcinator is done!
Fix for calcinator light level update

Force a light level update every time the tile entity state is changed.
Could also be done by sending an eventId == 6 and make that update the light level, but I think this way is simpler and it makes sure the light level is updated only after the state is changed
Merge pull request #571 from ganymedes01/patch-1

Fix for calcinator light level update
Fix the Calcinators gui name
Merge remote-tracking branch 'origin/master'
Fixes #570
Just cleaning up some stuff
Fixing a sided error, but also discovering a dust stack colour bug in SMP
Noting the bug in the coden
Update ConfigurationSettings.java

That should say mob not block.
In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates
Merge pull request #574 from SoldierW518/patch-1

Update ConfigurationSettings.java
More work on getting the dusts rendering properly (using @psxlover's suggestion)
Optimize some code, and fix up dust stack rendering (colour) once and for all