Add three.js
Remove fs arguments + use audioContext.currentTime
Start implementing visualizer
Waveform kinda works, but QuadBuffer.get is very inefficient
Fix off-by-one index + Fix rounding index value
Change floor to round
Stabilize waveform more
Stabilize waveform for arbitrary frequencies, for the most part
Use buffer length instead of audio.currentTime for triggering
Make test tone frequency modulated
Move triggering into Analyzer
Tested HilbertNode
Add frequency analyzer