Some rudimentary collision detection with left and right walls
Grid collision
Extracted local variable for offset in collidesWithWall
Created some gravity, removed sysouts and put collision messages in
playerToken's toString.
Merge branch 'Gameplay' of ssh://git@github.com/Daveiac/AndroidGameProject.git into Gameplay
Fixed collision for all players and projectiles
changed the offset of collision detection.
Merge branch 'Gameplay' of ssh://git@github.com/Daveiac/AndroidGameProject.git into Gameplay
Jumping is possible
Fixed collision between player and projectile
Deleted LevelEditor.java
Added option in DevMenu to toggle unlimited fire
Fixed healthbar, now with 1000 less pictures.
Merge branch 'Gameplay' of ssh://git@github.com/Daveiac/AndroidGameProject.git into Gameplay
Debugging no longer defaults to true
Collision now corrects position, fixed ceiling collision
Merge branch 'Gameplay' of ssh://git@github.com/Daveiac/AndroidGameProject.git into Gameplay
renamed method checkPlayerCollision to correctPosition and made it take
an entity rather than a player.
Added those explosions

Added explosions and area damages
Tweaked some damages

new damage as players take area and direct damages