Added proc to imitate movement of stars. Changes icon state and throws all unanchored items in space.
Added var denoting which direction is fore of the ship.
Adjusting speed now applies movement effect on ship's zlevel.
Made autopilot disengage when ship is still at the destination coordinates
Made shuttle areas of example map consistent with default.
Helm computer now uses records about sectors instead of getting information directly from sector objects.
Added ability to add new records and remove existing.
Metaobjects now can define if sector is well known, in which case it will be automatically added to helm computer records on creation.
Added check fro engines to avoid duplicates.
Adjusted autopilot to be less stupid about braking when overshooting the destination. Still dumb, but that's what manual control is for.
Moved shuttle controller code into separate file.
Now shuttles work both from ships and sectors.
Players can pick the destination sector.
Shuttle controller properly checks if destination sector is available.
Updated example maps with a small shuttle to demonstrate it.