Fix uncapped jitter in no-lag situations
Fix uncapped jitter
Do reprediction in a single TIC
  - Avoids initial stutter and projectiles spawning far, far away under lag

Don't serialize viewz/viewheight/deltaviewheight/bob
  - Not sure about this...

Fix bad formatting in P_ZMovement
Fix uncapped jitter on lifts (etc.)
You really can't disable prediction, so get rid of the #ifdef

Update TODO.md
Re-enable range coder, bandwidth win is huge, so it's worth the CPU
Account for out-of-order packets when receiving local player's command index from the server

Don't serialize Prev[N] mobj_t members; they're for interpolation only

Check for valid player actor when making interpolation calls during prediction

Check for valid player actor when logging player position

Disable bandwidth stat printout

Rebuild tags