Moved the networking code from the player class into its own class, which should make things ewasier to manage.
Merge remote-tracking branch 'origin/NetworkingMergeBranch'
Treid to fix committ9ing sutff, may require a second commit
Conflicts:
	Jetpack Jetpack Party DX11/DirectX11_Starter/DemoGame.cpp
	Jetpack Jetpack Party DX11/DirectX11_Starter/DemoGame.h
	Jetpack Jetpack Party DX11/DirectX11_Starter/DirectX11_Starter.vcxproj.filters
	Jetpack Jetpack Party DX11/DirectX11_Starter/Player.cpp
	UDPServer/UDPServer/UDPServer/bin/Debug/UDPServer.exe
	UDPServer/UDPServer/UDPServer/bin/Debug/UDPServer.pdb
	UDPServer/UDPServer/UDPServer/obj/Debug/UDPServer.exe
	UDPServer/UDPServer/UDPServer/obj/Debug/UDPServer.pdb