tweaking assault rifle ai to actually use full auto / burst modes from distances greater than two meters,,,
changed back to old noRadio method
tweaks on fortifications
more weapon ai tweaks
Fixed broken explosive module.
Fix for explosive pausing when falling. `EnableSimulationGlobal false` causes it to stick in the air before landing correctly in place.
Merge pull request #1003 from CorruptedHeart/ExplosivesFix

https://github.com/KoffeinFlummi/AGM/issues/993
fixed #1001
Merge branch 'master' of https://github.com/KoffeinFlummi/AGM
Completed the M152 RAMS implementation.

Made it so the detonator type has to be selected when going into the detonator menu.
fixed #992
Merge pull request #1005 from CorruptedHeart/ExplosiveTriggers

Completed the M152 RAMS implementation.
fixed #983
Merge branch 'master' of https://github.com/KoffeinFlummi/AGM
added some more missing realistic names
Merge remote-tracking branch 'upstream/master'