Merge pull request #1 from DarkstarProject/master

Pull
Modus Veritas

I couldn't really find any data on what the miss rate is, so I just used
an existing ability resistance function. Also, I prevented it from
stacking more than a couple times to prevent 18 SCH shenanigans.
Added Modus Veritas, helix fix

Helixes DOTs were doing 0 damage if the initial spell got eaten by
stoneskin.
Modus Veritas not on NMs
Worm pets will no longer warp to bst. Health of roaming mobs and pets sent again. Non-mnk mobs will no longer guard. Enmity created on zero dam hits
Migrate blind bolt effect from core to scripts

Remove the case for blind bolts from battleutils, rewrite effect in lua
script.
Revert "Migrate blind bolt effect from core to scripts"

This reverts commit 511cd176e09268a2e9017a4734231712cb299fe6.
Revert "Revert "Migrate blind bolt effect from core to scripts""

This reverts commit 11500a5adf6961de93625347bedfd5dc0c1dda84.
Tabs to spaces, made points order same as the sql table so that my next change looks less hectic when diff'd.
Migrate blind bolt effect from battleutils to lua

Removed case for blind bolt in battleutils
Added it to scripts\global\items
Merge branch 'master' of https://github.com/MarkWaldron/darkstar

Conflicts:
	scripts/globals/items/blind_bolt.lua
Correct comments in Blind Bolt lua file
Add check for immunity to blind
CORE: fixed an issue with client side spell cooldowns
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Merge pull request #316 from maxtherabbit/master

SQL: fix synth level for corsair's gun and jadagna -1 desynth
Removed outdated weapon id checks
Merge pull request #315 from MarkWaldron/master

Migrate blind bolt effect from battleutils to scripts
Merge pull request #311 from Jupiter065/modus_veritas

Modus veritas & helix fix
Add functions for handling Scylds, Cinders, and Fewell. Added GM commands with which to test them.

I needed these for what I was doing with Synergy and Hunt registry, so I thought I'd share it.