Fixed alcohol not affecting your stats at all.

Apprently, alcohol handling was using broken or outdated methods, which
resulted in none of it's effects on your stats working.
Note that alcohol is now EXTREMELY damaging to your stats compared to
what it was before (I don't even know how long this bug was around),
because the debuffs from alcohol stack on top of the debuffs from
alcohol counting as a powerful depressant.
In fact, the debuffs from alcohol being a depressant are more damaging
than the alcohol itself: perhaps alcoholic drinks could be given
slightly higher STIM values to offset this.
fix using wrong skill idents & debug message on unknown skills
change skill of recipe for v_table to carpentry
Adds two more sizes of craftable waterskins.

Allows the player to save a small amount of weight overhead in the long
run by using more materials when crafting.
Merge pull request #5923 from BevapDin/fix-wrong-skills

fix using wrong skill idents & debug message on unknown skills
Fixes dieases: Infection, hallucination, evil
Merge branch 'diseasefix' of https://github.com/9600bauds/Cataclysm-DDA into 9600bauds-diseasefix
Merge pull request #5924 from Rivet-the-Zombie/waterskins

Adds two more sizes of craftable waterskins.
TSM: now rewarding for Cannibals

Fixes #5863.
Merge pull request #5930 from KA101/TSM-Morale

TSM: now rewarding for Cannibals
Merge to mainline