Merge branch 'develop' of github.com:openframeworks/openFrameworks into Feature-Win32-Path
ofAppGLFWWindow: remove custom implementation for getWindowPos osx
osx: glfw library with latest master fix for getWindowPosition
Merge branch 'feature-dnd' of github.com:arturoc/openFrameworks into feature-dnd
Merge pull request #2141 from LeoColomb/Feature-Win32-Path

Add getCurrentExePath() for Win32
linux: some fixes for d&d
Merge branch 'feature-dnd' of github.com:arturoc/openFrameworks into feature-dnd
fixes for deprecation warning.
Merge pull request #2218 from julapy/ios-warning-fixes

ios fixes for warnings.
fixed ios examples for 008
Merge pull request #2222 from julapy/ios-example-fixes

fixes for ios examples for 008
ofxiOS rename

- renamed ofxiPhone folder to ofxiOS
- renamed iPhone_Prefix.pch to ofxiOS_Prefix.pch
- renamed ofxiphone-Info.plist to ofxiOS-Info.plist
Merge pull request #2223 from julapy/ios-bugfix-rename

ofxiOS rename
add ability to render instanced VBOs

This, being a key feature of OpenGL VBOs, allows to render massive amounts of geometry effectively clogging the memory bus; as discussed in: http://poniesandlight.co.uk/code/ofxVboMeshInstanced/

See also pp. 496 in the Blue Book

Signed-off-by: tgfrerer <tim@poniesandlight.co.uk>
fix OPENGLES #ifdef

* will not attempt to render instanced if TARGET_OPENGLES, but will emit warning.
* OpenGL ES 3.0 will support instanced drawing, until then (or an elegant and fast way to determine the current OpenGL Version), instancing for OpenGLES is commented out.

Signed-off-by: tgfrerer <tim@poniesandlight.co.uk>
glfw lib with dnd
win_cb template: fixes for glfw as static only
add drawInstanced() wrapper for ofVbo

Adds the method:

	ofVbo::drawInstanced(ofPolyRenderMode drawMode, int primCount)

which allows you to draw instanced vboMeshes.

Signed-off-by: tgfrerer <tim@poniesandlight.co.uk>
Merge pull request #2225 from tgfrerer/feature-drawInstanced

add ability to draw VBOs instanced
glfw: dnd fixes for vs + recompiled lib for win_cb