updated gltf loader and three.js, solved issues with too many xhr request for glsl sources
fix raycast into terrain
 allow systems that dont use window.onbeforeunload to save setting via a timer
more fixes for terrain cpupick
man, watchable  cache is very very  tricky
fix transform gizmo for child objects, add shadow color to environments
add several new entities to library, fix dialog editor. Fix selectable.
trying to take scaling of mesh into account in physics. Tricky, but sort of works
add some content to library, fix bug with scenes expecting anonymous users but user is already logged in
Merge branch 'development' of https://github.com/adlnet/Sandbox into development
fix the matrix decomp that populates the 'scale' boxes
update to r68. Seems ok
Merge branch 'development' of https://github.com/adlnet/Sandbox into development
merge in gltf work
working on physics preview
merge development