fix critical instanced render bug
wrap instanceData instead of put
implement debugrenderer
remove empty worker in Ubermanager, remove string allocations in ShaderScript/GLUtil, matrixStack is preinitialized->no allocs
add todo: folderwatcher allocates too much
organize imports, format
fix allocations for setQuaternionfromVec
remove unused thread classes
add workerpool to game, use workerpool in GameMechanics(beforeUpdate)/InstancedVBO(bind)
change gotScript interface, todo world.clear()