Harmonize the type of entity id and creates a general inclusion file.
Fix entity id type of BulletMover
change id entity type to a fixed sized of 32 bit
Updated the README. #80
Merge pull request #123 from danix111/new_readme

Updated the README.
Removed some moldy code and fix indenting
Final tweaks to enable proper specular
Added per material control of specular hardness and more control over spotlight settings
Final tweaks.
Added shader changes
Merge branch 'develop' of github.com:adam4813/Sigma into specular-merge
Merge pull request #130 from tanderegg/develop

Lighting Update: Improved spotlight beam, added in specular highlights
Updated README with coding standards and asset link updates

Close issue #127 and #129
Merge branch 'create_sigma_h' of https://github.com/catageek/Sigma into catageek-create_sigma_h

Had to move some items into the Sigma namespace.

Conflicts:
	include/systems/OpenGLSystem.h
	src/components/GLScreenQuad.cpp
	src/systems/OpenGLSystem.cpp
Remove shaders that slipped in during a previous commit

Closes issue #109
Bring the CMakeLists.txt inline for all platforms

There is still a section for WIN32 to allow local placement of libraries and includes.
This section however only now adds extra search paths and doesn't hard code the libraries.

Also had to change FIndSOIL to search for a SOIL/ folder as well as include/SOIL/ and just inlucde/.
The issue is that SOIL is sometimes in include, include/SOIL, or in the case of the extra win32 include
paths in include/SOIL, but the search path starts in include so it just finds SOIL/.
Keep the OS X build instructions correct until the CEF merge.
Merge pull request #132 from DeVaukz/develop

Keep the OS X build instructions correct until the CEF merge.
Removed serveral dead files
Renamed BulletMover to PhysicsController and focused its purpose

Also added is the new BulletShapeCapsule.

PhysicsController is now much more focused and does one thing.
It is used to adjust the forces on a physics rigid body to simulate the moverment,
or you can hard set the movement.