Extending the mesh-generator-user-interface
"final" version of the "slice-rendering"-tab
Several additions to the mesh-generator-user-interface
Merge branch 'upstream' of http://github.com/MithrilTuxedo/JWildfire
Basic version of the mesh generator (marching cubes algorithm) finished
Some more additions to the Mesh-generator
New "ztwister"-variation by dark-beam
New fluent-API to create sunflow-scenes
New "asteria"-variation by dark-beam
New "log_db"-variation by dark-beam
Black-border-fix for the "bwrands"-variation by dark-beam
Improved the "Strong hue"-random-color-generator to produce more interesting results
Restructurized the Help/About-section, updated some informations, added an Aphophysis-users-hints-page
The mesh-generator also generates normals for vertices now
Saving/loading of vertex normals
Mesh-Preview can be exported as sunflow-scene now
Made the "custom_wf"-variations more robust to errors. If an error occurs during regular calculation (e.g. after loading a flame with errors in the java-code) the variation does nothing. If you edit the code, you cant save it until you fixed the error
NEW RELEASE 1.80
Added the methode getCurrLayer() to the script-runner-interface
Added new experimental "slice thickness" and "detail thickness" params to the volumetric renderer