Ponyville's well doesn't load the PM anymore

The pony muncher has to be loaded in a specific way, and it isn't ready.
Change default ping timeout 10s -> 20s
Change default ping check interval to 3s
We now send pings every ping timeout check

To prevent the client from timing out on us.
Also change the disconnect message, to make it clear that it's actually
the server that detected the timeout.
Change default ping timeout to 25s

To match Lidgren's default value
Update .gitignore : *.autosave files
Upload optional DLL : Pings twice as often

Modified Lidgren DLL that sends a ping every 2s instead of 4s
#ifdef out some more debug log
Implement reception packet loss (DO *NOT* USE)
Delete the fastping DLL

It's outdated if we're going to update Lidgren
Update Lidgren to a compiled from trunk version

Fixes #47 and probably quite a lot of other bugs
Remove the updated Lidgren DLL

Missing functions causing runtime exceptions.
Add some mobs (hornets) near ponyville's hospital
Add some mobs in Everfree
Fix random position computation for mobs

Turns out my math was sometimes noticeably wrong on non-flat terrains.
We now compute the height correctly.
#ifdef out some debug log
Bump version
Give admin blast to "mlkj" for testing reasons

Give the skilll "Admin Blast" to players whose name is "mlkj" for
totally legitimate testing reasons.
We need to be able to test players taking damage and dying without
implementing the full mob AI or enabling PvP.
Raise RaritysBoutique's default spawn a little
Players can now take damage, die, and respawn

They respawn immediatly, tho. No 8 second delay or explanation at the
moment.

And at the moment only Admin Blast can deal damage to a player since
mobs aren't ready and PvP is disabled.

Also fix the old scene loading code not resending an instantiate to the
room's players if you reload the room you're in after uninstantiating
yourself through some other way (Like death. You're not instantiated,
but still technically in the same room)