Changed Font constructor to take a Game* instead of an FT_Library. (fixes #43)
Merge pull request #44 from chrisdelvalle/feature/fontMINX

Changed Font constructor to take a Game* instead of an FT_Library. (fixe...
Added documentation
Added Magnitude() to Vector2, which just calls Length()
Everything in the root of src/ is documented except MathHelper.h, affects #13
Documented files in src/Media
Affects #13
Documented everything in src/Input/
Affects #13
Added a SetRenderTarget() with a default color of cornflower blue.
fixed #49
Merge pull request #49 from GearChicken/develop

Develop
Fixed #45
Merge pull request #50 from GearChicken/feature/rewriteInputStructs

Feature/rewrite input structs
Forgot to add Axis.cpp earlier
This can't compile because of some form of circular dependency issues
I've tried to make GameWindow have a RenderTarget that it renders too, and can be selected when drawing
Revert "This can't compile because of some form of circular dependency issues"

This reverts commit 5ef5427d1a04365dd0024009d44813fd2158416a.
Added Axis.cpp to MINX visual studio project
Optimized Game::SetRenderTarget
Removed Clear and ClearColor from GameWindow
Added RenderTarget::Clear
Added gitignore for include folder
Removed all cpps from include folder
Updated includes
Merge pull request #51 from GearChicken/feature/renderTargetClears

Feature/render target clears