fix my name in the credits
Add a piety meter for Xom

Position based on current mood; coloured if interest dips to (or
near) BORING levels.)
Remove 6-year-old commented code

For heaven's sake.
Fixup fixup_spells; make crashforged servitors spellforged again.

freq wasn't get set heading into normalize_spell_freq, which seems to
have assumed that it had non-zero frequencies to work with there. It now
has an ASSERT to stop that from happening and crashing messily.
Fixup fixup of fixup_spells.

GGGRRRUUUNNNTTT
Fixup "Fixup fixup of fixup_spells.".
Build with -Wunused-parameter.
Shush some compiler warnings.
Make Zin hate drinking !benemut even if you don't mutate (#9271)
Abort Corona cast if only targets are glowing/shadowed (ChrisOelmueller).

That is, properly consider them unenchantable for the purpose of z as
opposed to Z.
Only apply the CURSE OF GOZAG to items new to the player.

This disallows scumming the wrath by dropping and picking up rations,
etc.
Make Gozag-distracting gold itself shine as opposed to show an aura.

That is, the tiles surrounding it don't glow; only the gold itself does.

Should be less visually spammy.

TODO: make the gold aura icons sparkly; actually remove the aura (which
is presently used only to make sure the aura shows up in tiles).
Fix Agony, etc. enchantment power modifiers (#9273).

Overloading this field is abominably stupid; it needs to at least be a
union if not a completely separate field.
Don't display asterisks for Gozag.

Gozag has no piety.
Make shining gold always visually distinct from normal gold (simm).
Vault stone tiles (Bloax)
Remove Makhleb corpse sacrifices

Since I failed to say this when I remove Okawaru sacrifices, I'll
describe here why corpse sacrifices are being targeted:

In general, corpse sacrifices have a huge interface burden. Players need
to go over every single corpse generated in the game they do not a
specific use for and press “p”. This is so bad there is an automation
option - a clear sign that a system isn’t producing enough decisions.

This would be possibly acceptable if there was a massive benefit to
keeping corpse sacrifices, but in this case there isn’t. For most
characters, there are some corpse which should obviously be sacrificed
(those the character can’t eat or animate), some amount of corpses which
clearly need to be eaten/butchered for hides, and a very tiny amount of
corpses which make the player seriously consider the cost/benefit
analysis of eating the corpse versus sacrificing it to their god.

Corpse sacrifices do cause some minor distinction between species which
need to eat different amounts of corpses, but this is an extremely small
benefit when compared to the massive downsides of corpse sacrifices. (In
addition there are other ways species interact different with the gods,
most notably different Invocations aptitudes).
Increase Makhleb piety to compensate for no corpse sacrifices

Specifically, increase it for MH_NATURAL monsters (which is highly
correlated with dropping a corpse). The piety for those monsters is 4/3
what it used to be.

This is an estimate, anybody else should feel free to tweak this if they
feel Makhleb piety is off.
Adjust Makhleb's ^ screen for piety changes
Show weapons and shields properly on more holies.

This involves some edits to the daeva tile to remove the weapon and
shield that were already there.