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Flocking basics in place. Deleted rendertexture references. Need to figure how to add alpha effect still.
Flocking and flapping up to a few hundred at a time. No quadtree here.
Flocking and flapping up to a few hundred birds. For real.
Playing with filters. Processor intensive and not really getting anywhere.
More adjustments to get path following working.
flock work
adding optical flow vector for control. need to figure out when the boids' acceration vector becomes massive suddenly.