Change .Ranged to .RangedAttack for the default ranged attack gear set table.
.Ranged is a mapping to the equipment slot, so interferes with some set
construction.
Smn gear updates.
Bokwus Slops for MDT sets.
Fix spirit names to match what's in game (no spaces).
Remove PDT idle mode.  Change general Pet idle sets to Avatar and Spirit sets.
Add general handling for pet_change event.
Remove all table wrapping in includes, as that won't be needed with the revised
include function.
Gear updates.
Remove unused functions and vars.
Rename a couple sets, update use of sets.
Add handling of pet_change. Adjust and tidy some code.
Remove version check, as it won't be useful with auto-initialization.
Tidy comments.
Remove debug line.
Change Barspell map to BarElement, to distinguish from BarStatus spells.
Full gear review and update.
Main include can auto-initialize, with the changes to how includes are handled.
Tweak threshhold for Curing Waltz II.
Move functions that are common to all job files to the end of init_include.
Merge pull request #3 from Kinematics/dev

Dev