put a fence around main scene area and removed feces around houses in scene 9
Merge branch 'Dons_full_C#_implementation_(DVR)'

Conflicts:
	Assets/Scenes/scene8.unity
Remove PUN to allow compilation to Andriod. Also see minimum SDK level to 4.0.3 for Andriod (ICS).
Animation fix

Added human Die animation
Skybox

Attached skybox as component to main camera (removes visible skybox
angle in background)
Variety of changes for animation combat, stagnant move, enter safe-zone houses, somehow infinite distance via bad target.  All exclusive to C# code
Zombie Range implementation.  Now, normal mouse click will create a cylinder range of zombie to include in focus vs fixed range.  The longer the hold of left mouse, the larger the radius of inclusion.
Add support for touch controller (which has build in pinch to zoom support on multi-touch enabled devices) - Use input controls to zoom on PC.
Add camera controller to move camera around
Add a "game controller" prefab and insert it to every scene, all control elements should be done through this object.
Support "canceling" of zombie zone in cases where the user starts to do a zoom on multi-touch enabled device.