Remove PixelOffsetMode of Half in WinFormSpriteInterface since it annoyingly interferes with Draw/FillRectangle.
Fixed tracking of lost time in debug builds of AnimationLoopBase. The lost time is now only updated when the elapsed time field is updated, in order to ensure the ElapsedTime property remains valid. Previously the lost time accumulated as soon as the draw completed, but elapsed time was not updated until the next update which meant anything running pre-update in derived classes would get a bad value from the property in debug builds.
In QueueAdd(Range)AndStart methods of AnimationLoopBase, delay starting the sprites until after the event has been raised. This is because calling Start may trigger state changes which consumers of the event may be expecting but not yet prepared for. In particular this is required by PonyAnimator to allow it to attach removal handlers for expireable sprites. If Start is called and the sprite expires in this call, then the Expired event fires before the handlers have been attached and the sprite will never get removed.
Fixed repeating effects. These were not being activated at all since the condition was subtracting the current time from the last start time, which should have been reversed.

The method will also deploy repeating effects as required by the repeat delay, rather than one per simulation step.
Changed GameScoreboard.ScoreDisplay to respect the scaling factor set by the context. Whilst not perfect, this does keep the scores on the scoreboard in roughly the right place when the scale factor is not 1.0x.
Added Ms Harshwhinny by RoboKitty.
Added the Power Ponies by Bot-chan.
Renamed ponies in credits file to match content changes.
Changed PonyAnimator to defer updating of Viewer properties to derived classes and adapted those classes as needed. The editors will ignore some of the global options - always keeping on top and never showing a performance graph for example.
Fixed a bug where starting of repeating effects would not use the correct external time - causing their initial state to advance by the repeat delay duration and for effects with delays longer than their overall duration - effectively not appear!
Version to 1.44.