Added InventoryState
Added utility method next() that returns a Location adjacent to the current one based on the direction given.
Overloaded move() with one that takes a Direction instead of a Location.
Implemented its render() method.
Added two Zambies to the map as a test.
Added getTiles() method for iterating through all of the tiles.
Added a method for retrieving the fallback tile.
Updated to support the new map size (20x15). Also prevented the user from being table to select a tile outside of the tileset.
Changed the game window to 640x480. Added support in GameContainer for user-specified window widths and heights.
Merge pull request #8 from mfrancis95/mike

Window size change, Builder updates, and additional changes
Create README.md
Update README.md
Updated readme.md

added to high priority: 
- Way to Queue up actions - i.e: pathfinding for movement.
- AI(pathfinding, strategy, attacking, spawning)
- UI design(InventoryPane, ActionPane, InfoPane)
- Entity Actions(heal, attack, move)
insignificant changes to readme
Update README.md
Update README.md
Added MatrixDimension, UIPane, GraphicButton

Made changes to survivor, location.
Made changes to UIPane

Calculates dimension of the pane based on size and layout.
Remodifying UIPane to be drawn on one JPanel

Not complete - just a temp commit
Made multiple UIPanes render in one JPanel