#129. general optimizations to the player movement and dash. removed all timers (using invokes instead), removed other unnecessary variables.
#129. toned down the dash settings so the player doesn't move so fast - definitely helped reduce going through walls. further improvements to the PlayerMovement script for optimization and less chance of going through walls. increased the size of the box colliders on level walls - reduced going through walls more than anything else.
Merge pull request #136 from ModSquadWorkshop/dash_bugs

Less Dashing Through Walls