Changed boss audio for a test
I added in walking sounds for the spider tank along with a sound we can use for the laser weapon and background fighting noise to make it feel more like a battlefield.
Here I separated the guns from the sides and the head and exported them into fbx
Level Design Changes

Level Made bigger, layout slightly changed, less barriers.

New Building & Tower Model
Basic UI
closes #67
- Adds a text display for the player's health and the boss's health.
Level Manager Prefab
- Woops, forgot to save my unity scene before a commit.
More Visible UI
- Makes the temp UI more visible in the actual level.
Merge pull request #76 from ModSquadWorkshop/temp_ui

Temp ui
Bullet Visibility Fix
- Adds a separate prefab for the pistol bullets and the assault rifle bullets, with the pistol bullets being larger to indicate they do more damage.
Here are the gun minion, exploding minion and the bosses missile. For some reason I could not get the parents to carry over even though I had the same set up in class.
Reworking Spider Tank State System
work on #77
- Removes state change code from main SpiderTank script, now the states need to manage their own transitions.
- Currently only the Basic State really works.
Spider Enters from Outside Arena
work on #77
- The boss starts outside the arena and then walks into it through the wall.
Spider Tank Initial State
work on #77
- Adds script for spider tank's initial script.
- Spider tank now waits until all minions have been killed before entering the arena.
DeathSystem
work on #77
- Adds a DeathSystem script to act as a common place for destroying objects when other objects may be listening for their death.
- Removes HealthSystem.DeathCallback and replaces existing usage with the new DeathSystem.
Spider Tank Health Triggers
work on #77
- SpiderTank script will now notify states once a certain amount of health has been lost.
I broke up each of the minion models, for construction the head always sits on the legs and then the bomb goes under the bomb minion legs and the gun minion turret gets placed under the gun minion legs.
The health pick up is also in the batch.
Spider Tank Healing State
work on #77
- Spider tank will now leave the arena and heal itself after tanking a set amount of damage.
- Spider tank will return to all arena after all minions have been killed.
Merge branch 'master' into art_integration
Merge branch 'audio_effects' into art_integration
Merge remote-tracking branch 'origin/master' into minion_stuff