right, but what if someone had some controller/device with a key that
registers as select but they want that to be dreamcast start (custom
mapping).


On Tue, Feb 25, 2014 at 12:08 AM, TwistedUmbrella
<notifications@github.com>wrote:

> In shell/android/src/com/reicast/emulator/GL2JNIActivity.java:
>
> > @@ -379,6 +377,9 @@ public boolean simulatedTouchEvent(int playerNum, float L2, float R2) {
> >  	public boolean handle_key(Integer playerNum, int kc, boolean down) {
> >  		if (playerNum == null || playerNum == -1)
> >  			return false;
> > +		if (kc == KeyEvent.KEYCODE_BUTTON_SELECT) {
>
> Dreamcast didn't have one. It was always meant to map a custom menu button
> if they didn't have back.
>
> It's a long ways off, but making the menu navigate with the controllers
> when visible is the next step. Like a PS3 XMB using the menu slider. It
> will also auto pause the game.
>
> --
> Reply to this email directly or view it on GitHub<https://github.com/reicast/reicast-emulator/pull/328/files#r10024571>
> .
>