Tentacles have updated animation. New forest tiles have been placed, Feel free to resize them. They should have same blue hue that background has*
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
Ocean Stage platforms, UI, + Rain
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
Background and platforms implemented: Stage one
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion

Conflicts:
	Lords-of-Distortion/Assets/Scenes/StageThree.unity
Added function call event to new melee animation.
Mist modified in stage one to be more transparent
Greatly improved knockback. Implemented my own combat system for testing, 2nd hit knockback, 3rd death (dont expect death to work in lobby).

Renamed StunBar script to PlayerStatus to more accurately reflect its use.
Bug fixes.
Animation updated. Stage One platformed modified
Char collider fixed, stage one collider fixed.
Hook now rotates to mouse click. Collider made bigger. slightly shorter staple ends.
Made host authoritative about who got hit by hook. Also, only the player with the hook can call pullplayer.
Networked feedback for melee hit.
Modified character collision and platform collisions.

Removed roots and remodified platform hitbox
Modified some platforms
lobby arena updated
Collasus Character animations implemented
lobby arena sides addes materials