derp
Significant changes to food taste and meals. Taste is now displayed relative to the players own food preferences. The level of taste information provided is now based upon the skill of the cook who originally cooked the meal.
Hoe nutrient visibility is now only available with Expert Skill Rank in Agriculture.
Added prospecting skill. This skill is increased by using a propick and by successfully finding an item while gold panning.

Prospecting Ranks cause the player to see less false negatives while using the propick. When panning, higher ranks allow for more ores to drop more often.
Gold from panning can now only be found when the players skill is at least Expert. Silver has been reactived and requires Adept rank.
Additionally Propicks have had their base durability cut to 1/3 of its original value.
Fix for compiled crash due to AT not applying
"Rediculously" --> "Ridiculously"
Can no longer place log piles or logs in the black you are standing in causing suffocation.
Should fix some block collapse bugs
Modified worldgen a bit. Changed the noise generators to hopefully create a slightly more smooth world. Re-enabled dunks dirt code, it seems to have some effect. Made soil depth in all hills only 1 deep like in mountains to get rid of the stupid gravel/dirt cliffs. Beaches now have stone cliffs instead of dirt/gravel.
Merge remote-tracking branch 'origin/master' into StaticTrees