Game Class, Player Class implementation
The basic game is done. run ./build first
Control:
AWDS - player move
JILKUO - camera move
Mouse move - player rotate/shot type change
lControl - run
C - toggle camera mode
R - restart

Things to be implemented:
More control, listed in handleKeyboardInput in Game class
GUI (menu)
Sound
Improvement in player class (character animation mentioned in tutorial, paddle)
Improvement in how to determine shot type and shot direction..