* map [+industrial] use the warehouse building in assembly medium, too
* reduced maxaliens parameter for vil2_medium_noufo (frequently failed spawnpoints tests)
* map [industrial] updated ind_fr18_3x6.map
* map [industrial] updated ind_fr08.map
* map [industrial] removed maxlevel parameter

* removed leading newlines in .map files
* removed unused property: angle in misc_sound