Fixed grass gif for win scene
merging work with dirt.png

Merge branch 'squit'
All tiles in use grass animation now
merge with squit
added qman and security guard sprites
Fixed enemy speed
Makes sure Sprinklers are reset to first image in GIF when resetting game
added security-guard-2.png image and started moving away from hardcoded PVectors and towards using the tileMap array
added grass images
Level Changes
Merge branch 'master' of https://github.com/D34thStalker/Processing-QMan
4 Levels
Top Scores per level
Levels display different obstacles and obstacle count and enemy count
back button added to top scores
changed positions of some of the code (mainly gui visibility)
Fix for writing scores