Change some boolean ints to bools
Stop some damage-over-time effects from preventing later ones
Dying now actually puts PCs into afterlife state.
Make petrification into a short-lived spell that kills when it runs out.
Remove exp gain from killing something by petrification
Statues made by petrify now weigh more and don't decay
Merge pull request #278 from dlowe-net/slow-petrify

Slow petrify