Jit64: remove dead code
Merge pull request #488 from Tilka/dead_code

Jit64: remove dead code
Remove EmuWindow.

All it did was raise complexity.
Merge pull request #432 from magumagu/ipchle-timing

IPC-HLE event handling improvements
Merge pull request #492 from Armada651/master

Remove EmuWindow
Fix OpenGL video backend when using "render to main" on Windows.
Fix the ARM JIT's subfic implementation.
Translations: update from Transifex, switch Gamecube->GameCube to match changes in our codebase, fix some format string errors for ES and PL translations
Merge pull request #495 from Sonicadvance1/ARM-fix-subfic

Fix the ARM JIT's subfic implementation.
Fix ARM Jit's subfic when d != a.
Missed this path previously, Crazy Taxi hits it.
Merge pull request #494 from Armada651/master

Fix OpenGL video backend when using "render to main" on Windows.
Merge pull request #496 from Sonicadvance1/fix-subfic-round2

Fix ARM Jit's subfic when d != a.
IPCHLE: Fix ES_LAUNCH so it works for disk titles.

Among other things, this makes the Disk Channel fully functional.
IPCHLE: use only one CoreTiming event.
HLE: Remove ES_LAUNCH HLE.

It isn't necessary anymore now that we emulate ES_LAUNCH correctly in
IPCHLE.  This fixes launching MP2 multiplayer in Metroid Prime Trilogy.