Fixed bug where ending turn would not properly cycle through all enemies.
Merge pull request #27 from DrkSephy/master

Refactoring animations, small bug fix
Fixing hit accuracy bugs
Major cleanup for stat computation functions. Applied stat computation functions to battle animation. Removed unnecessary functions. Fixed bugs with incorrect range of random number generated for hit, evade, critical chance.
Replaced raw stat computations with stat computation functions where applicable.
Merging