Setting the bounding box for the Distillery
Set renderer to not display the 'cork' if diffuser is active
Removed metadata setter from the itemuse code
Updating @todo comment
Stopper display issue fixed, first (very rough) diffuser liquid rendering done
Liquid renders 'inside' the bottle
Minor tweaks to the diffuser renderer
Tweaking the chat messages, removing debug logging, tweaking the liquid renderer, setting liquid ID based on the potion right clicked with
Cleaning up code: refactoring variable names, adding comments, renaming methods