Changed readme with new framework name
Removed unused F3 scripts

closes #17
Revert "Changed readme with new framework name"

This reverts commit 7db881b0c830f30c51f2e4d2dd5c5b7fe4961fe3.
Fixed }; in description.ext
Removed gear script assignments in init lines

related to #17
ViewDistance Optimization

Default View Distance set to 2000, checks for vehicles and sets VD for
rotarwing and fixed-wing at 2500 and 5000 respectively.
Removed extra view distance spacer
Added TFAR module

Replaced most of the TFAR radio handling with the TFAR module. It has
been added to the mission.sqm file. In all missions, all units of the
same side should automatically have the same frequencies, though those
frequencies will be random. All team leaders will receive long range
radios. All vehicles should have the same frequencies as well.
Radio Script Fix
Merge remote-tracking branch 'origin/develop' into develop

Conflicts:
	F3.Altis/f/radios/tfr_clientInit.sqf
Updated playable unit pools

Goes with issue #21
Decreased transport chopper count to 3 per side. Increased helo gunships
to 2 per side. Updated Group markers to reflect change.
Added fixed-wing playables

Two Fixed-Wing CAS playables added. Markers updated to reflect this.
Pawnees and Hummingbirds added to playables,

This along with previous commit closes #21.

4 tanks, 4 IFVs, 3 transport choppers, 2 gunships, 2 fixed wings per
faction.

Blufor also has 2 pawnees, and 2 hummingbirds
Group Markers renamed with Sh33p Callsigns

Closes #22
Added Condition of Presence to most vehicles

Added Condition of Presence to all framework vehicles except:
* MRAPs (all sides)
* First Transport Helo (all sides)

All other vehicles will only spawn if the leader of the associated group
is alive.

Closes #25
Removed default F3 map markers

Removed the insert and extract markers from the standard mission file

Closes #23
Removed JIP Units

After removing all the JIP scripting, the JIP units were left in and
were causing an error during init. JIP units have been removed. Relates
to #27
Disabled chat channels and added s/description
Added DAC Game logics for debug

When you first boot up your F3 you will see 3 flags. These are DAC game
logics! No more going into that DAC config to configure debug.

Leave flags as is = DEBUG + markers

Alter init line of flags = Customized Debug

Delete flags = No debug or markers.

Remember kids, the first step to building safe missions is debugging
your DAC zones. Happy building
Added to s/description.ext

Places the time and date on the mission when loaded