FULLPIPE: Initial code for sceneFinal
FULLPIPE: Plug sceneFinal in
FULLPIPE: Implement sceneFinal_updateCursor()
FULLPIPE: Implement sceneHandlerFinal()
FULLPIPE: More code to sceneFinal
FULLPIPE: Implement sceneHandlerFinal_fallCoin()
FULLPIPE: Implement sceneHandlerFinal_startFinal()
FULLPIPE: Enable sceneFinal