starting ghost mode
add pacman style
make after fragment modifications
animated ghost
merge with master
converting colors to vec4
converting vec3s to vec4s
typo
convert colors to vec4
convert colors to vec4
convert colors to vec4
convert colors to vec4
removed mozfest stylesheet
recompiled dist/ files
added method to destroy all textures for a given GL context
added a method to destroy a GL program wrapper and free associated resources
leave in a debug line, remove a stray line
add methods to destroy a single mode instances, or all modes for a given GL context
avoid race conditions that can lead to multiple copies of render mode GL programs
more thorough clean-up on scene destroy