Move JS into scene.html
Javascript loading is weird
Call render *after* image loads
Woo! I'm spinning!
Cleanup time; create a proper init()
Start stubbing out keyboard events.
Inline drawScene into animate
Comment useful code

 - Honestly forgot how some parts worked. I figured it out eventually,
   but I added comments so that won't happen again.
Update three.js to r67
Use OrbitControls to move the camera by mouse
Change window size to match viewport

 - We'll need this for mouse hit detection
Add the viewport line that phones seem to love
Handle window resizing with THREEx helper
Turn off overflow on body

 - window.innerWidth and window.innerHeight don't include scrollbars.
   The easy way around this is to just disable them from showing up.
Fix deprecation warning. Nothing useful here.
Detect when the ball gets clicked
Try to figure out which vertex was clicked.