Suit sensor toggle

- Changes the suit sensor toggle verb to select from a list, instead of cycling through one mode at a time.
Mining drill text

- Adds drill_verb variables to pickaxe subtypes, so drills will now be described as "drilling" instead of "picking"
made module contain channel list
Update robot_modules.dm
borg radio fix
Missed some codes...

Forgot to add some code from a past bug fix i did on my end.
Merge pull request #4496 from DJSnapshot/hotfix

Lots of fixes
Server log files are now sorted when using .getruntimelog or .getserverlog
Runtime fix: Depth scanner now won't check the length of null lists.

runtime error: Cannot read null.len
proc name: scan atom (/obj/item/device/depth_scanner/proc/scan_atom)
  source file: tools_depthscanner.dm,31
  usr: Some Guy (/mob/living/carbon/human)
  src: the depth analysis scanner (/obj/item/device/depth_scanner)
  call stack:
the depth analysis scanner (/obj/item/device/depth_scanner): scan atom(Some Guy (/mob/living/carbon/human), Rock (155,169,5) (/turf/simulated/mineral))
Rock (155,169,5) (/turf/simulated/mineral): attackby(the depth analysis scanner (/obj/item/device/depth_scanner), Some Guy (/mob/living/carbon/human))
Some Guy (/mob/living/carbon/human): ClickOn(Rock (155,169,5) (/turf/simulated/mineral), "icon-x=23;icon-y=13;left=1;scr...")
Rock (155,169,5) (/turf/simulated/mineral): Click(Rock (155,169,5) (/turf/simulated/mineral), "mapwindow.map", "icon-x=23;icon-y=13;left=1;scr...")
Merge pull request #4493 from Loganbacca/baytweak

Little things
Merge pull request #4494 from yashaldie/master

Fixed Borg toggling broadcast mode
Dionaea aren't invisible anymore.
Merge pull request #4500 from Ccomp5950/diona_fix

Dionaea aren't invisible anymore.
Map fixes

- Added AI holopads to engineering.
- Added bot navigation beacon to aft hallway.
Engineering areas fix

Previously I had the engineering and atmos monitoring rooms sharing the same area. To separate the air vents I changed the air vent and air alarm frequencies. This works, but could be a little confusing to some when there are air vents listed by the air alarms that don't work (since air alarms don't filter out vents on different frequencies). This splits the rooms into separate areas to avoid unnecessary confusion.

This was also the case with the hallway outside the engine monitoring room.
Merge pull request #4497 from Ccomp5950/sort_files

Server log files are now sorted when using .getruntimelog or .getserverlog
Merge pull request #4503 from Loganbacca/bayfix

Engineering revamp fixes
Configuration option:  Ability to set ERT to be admin call only.

Admin request.

Default behavior is what we're used to, that two heads can call for the ERT
with the option turned on it removes the ability for players to call for an ERT and requires admin intervention.
Optimizes of /obj/New(), by removing access generation.

Previously, every single /obj would parse the req_access_txt and req_one_access_txt strings and turn them into a list of numbers for the access system.
This is now done the first time check_access() is called, so only objects that actually use the system will have the lists generated.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Merge pull request #4499 from Ccomp5950/runtime_fixs

Runtime fix: Depth scanner now won't check the length of null lists.