Update simplex-noise.js

deathcap/simplex-noise.js@eba7c7e7599ef58ac5d7eef7ee81eb2505aac56c Merge branch 'asm'
deathcap/simplex-noise.js@e8c51ccd7be0d0b78f96c7de88b99b6ed5d31d9e Move asm.js module out of prototype
deathcap/simplex-noise.js@483dba67b1479c3abade3bacb9bb6b24801a671f Working asm.js compilation for noise2D + passes all unit tests
deathcap/simplex-noise.js@6fea46232e6f53c31456965d1a9a91b08ee8388d Add thrice instead of * 3 to avoid asm's integer multiplication + lack of Math.imul
deathcap/simplex-noise.js@4bb719bee264056c0f5835f1bf0696dc2447ee0b Coerce byte array outputs with |0
deathcap/simplex-noise.js@22522f7659ab86078d57503a76b86378ab4ebebc Array indices are int, not intish
deathcap/simplex-noise.js@85c7ee5d860653f2cacded6b10e56a7915f7bf6d Shifted float array indices for gradient
deathcap/simplex-noise.js@9af4101edfedcbfa3ca8e2adb98b8de6f21ff39b Used indexed array access for heap
deathcap/simplex-noise.js@99d1b1add3b8920b3f5026200c50e15def6e2064 grad3 is a float array
deathcap/simplex-noise.js@b4d393b32a4a92fa84aca8c0247cc52093a55740 Module module linkage to constructor
deathcap/simplex-noise.js@3d41cd4fe2689b472189475da377cf75efa145f8 Gradient array result type coercions
deathcap/simplex-noise.js@b1a9d118c7ab327366ed153126eb505892781ba2 Add array type coercions; minor cleanup
deathcap/simplex-noise.js@09a6fd1b4b10d7c5f1a567851d8478966ac7906f Add most required type coercions
deathcap/simplex-noise.js@7c3965d0209fa548a757caf25594f386fc91a6e3 Noise contributions n0, n1, n2... are floats
deathcap/simplex-noise.js@5602c4b4a84e9b1ec41ce834fd39ce75e247e78a Switch to asm module format
deathcap/simplex-noise.js@c00a74b0950fe37d289d615ad6f3bdaee7627b7d Predeclare local variables in noise2D
deathcap/simplex-noise.js@a05e308ff81237b590dc52284841c0b9aecd0d97 Compare floats to floats, >= 0.0 instead of >= 0
deathcap/simplex-noise.js@b40e03142ceea72a06173e1403c9f866ae92a403 Move F/G constants into their respective noise functions
deathcap/simplex-noise.js@8f6599cc36824ce1f3a80b6d9167b604bff5b79b Replace use of *= operator since asm.js doesn't allow it; use valid heap size
deathcap/simplex-noise.js@99bff25e75eb6e5ed72989d962e05586717036a4 Use a fixed heap, arrays are now views into an ArrayBuffer
deathcap/simplex-noise.js@dab5c678449888d74cd085765d950833dc71dd4b Move gradient initialization into constructor
deathcap/simplex-noise.js@0d4415b0eafaffddf95df4b85ee663b8df5ba185 Add unit tests
deathcap/simplex-noise.js@c65f4678e800f066ea3e29ef63228182d9dc81a0 Remove buster and benchmark devDependencies for now

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