Merge pull request #7 from cavedude00/master

merge from cavedude00:master
Merge pull request #8 from cavedude00/master

merge from cavedude00:master
Merge pull request #9 from cavedude00/master

Fixed an issue with items being sent on the cursor using the wrong packe...
movement speed debuffs will replace any movement speed buff. movement speed buffs cannot remove movement speed debuffs. fixed issue with dispell where you cannot dispell yourself out of a group.
Merge pull request #245 from bwilliams1/snare_fix2

movement speed debuffs will replace any movement speed buff. movement sp...
Added Trackable to #showstats
* Tradeskill adjustments
fix bug where lesser movement speed debuffs wouldn't remove movement speed buffs with greater absolute values
mobs will now face their target while rooted when their movement timer is up.
fixed bug in reagent check.
The focus component check is for spells like Flame Lick that require a fire beetle eye.
However this should be bypassed if the focus component is for a pet, since you don't need the focus item to cast a pet.
the flaw in the original logic was that !petfocuscomponent was causing the logical condition to be false for all pet casts which negated the need for a reagent.
Merge pull request #249 from bwilliams1/spellreagent_fix

Spellreagent fix
Merge pull request #246 from stheno/master

* Tradeskill adjustments
Merge pull request #10 from cavedude00/master

merge from cavedude00:master
fixed tradeskill modifier from previous commit.
Merge pull request #250 from regneq/master

fixed the skillup modifier from previous commit
Invisible/hidden NPCs will no longer show on track.

Removed track packet creation since our client does not require it.

"trackable" column in npc_types if set to false will now make the NPC invisible and will not show on track. I have not figured out a way to make a visible NPC untrackable. I am not sure if it is possible.

Removed some destructible object code and the track rules since they don't actually do anything.
Merge branch 'master' of https://github.com/cavedude00/Server
Old faces will now work properly. This does not affect already existing characters, but you can switch to new models, use /face to change your face, then switch back to old. The column in the DB is the same for both.
More EQStream fixes, hopefully a fix for random linkdeath?
Merge branch 'master' of https://github.com/cavedude00/Server