Initial unsuccessful attempt at integrating native DoodleLine and DoodleScore functionality into engine.
[MISC] Engine building again after commenting out things that don't need to be built atm
Merge commit '20e03d039b93afcb4677ad0d005e50010565a033' into DDMaster
Merge branch 'LFL-DD-MTRAND' into DDMaster
Brought Carrot (Android Only) across -> Native code & LS Bindings
Merge branch 'LFL-DD-Carrot' into DDMaster
Merge branch 'LFL-DD-MTRAND' into DDMaster
Merge branch 'LFL-DD-MTRAND' into DDMaster
Brought Carrot (Android Only) across -> Native code & LS Bindings
Merge branch 'LFL-DD-Carrot' into DDMaster
Brought Carrot (Android Only) across -> Native code & LS Bindings
Merge branch 'LFL-DD-Carrot' into DDMaster
Added overloaded operators for the Point struct to multiply and divide against scalars
Merge branch 'LFL-Point-Additions' into DDMaster
Ported FB functionality. Android only for now.
Clamp alpha from 0 to 1 for DisplayObject and friends.
Minor QuadBatch optimizations for faster 'simple state' rendering.
Merge pull request #136 from LoomSDK/BJG-FixAlphaClamping

Clamp alpha from 0 to 1 for DisplayObject and friends.
Added ability to skip vertex data initialization in the Quad() constructor, and then set it via a support function called setVertexData().
NOTE: Had to force-set all super() calls to the Quad() as there seems to be a bug in LoomSDK with super() default params coming through as 'null'!!!
Set the QBs native texture when adding a new Quad