- Reduced number of lights on big fusion reactor in loc 5 from FUCKING 8 to 1
- Reduced number of lights in alarm from 3 to 1.
- Now the game runs at decent FPS and not some 10-15.
- Having deffered rendering doesn't help all that much when you have 400k triangles in scene (Don't ask me where from unity takes that number, probably counts each light pass)