* Restored spell casting after the first one
* The whole update system now runs on microseconds instead of milliseconds
Updated the 1v1 dump with parsed batch packets.
Hopefully some packets are gonna be much easier to decrypt.
Merge pull request #16 from Gusor/master

Base Inventory system
* Projectiles will now sorta hit enemies. They will continue on though. You can try with Ez Q.
* Fixed minion's health bars
Removed log message
Research : new packet "Set Target". This allows to tell the player that a minion or a turret is attacking him.
Fixed build, removed hardcoded value
Research : Added new packet "AutoAttack" which triggers the auto attack animation & projectile
Added VS2013 Project

Updated the VisualStudio project to VS2013. It was generated from CMake.
Game::handleBuyItem return value

Game::handleBuyItem needed to return a value.
Removed VS2013 Project

It should be created only if necessary using CMake by contributors.
Added mob spawning-creating

Can use "c <name>" to create jungle mobs.
Example: c baron
         c blue
Hopefully fixed how server-side movement is calculated, server-side positions shouldn't be ahead of the client anymore
First shot at auto attacks [untested]
Change the utils dir

Create a pcapDecrypter dir in utils, and change the compiling txt to a
README.md for view it on github when open the dir.
Merge pull request #19 from eleazan/master

Changes on utils dir
Merge pull request #18 from MRPixelMC/master

Added mob spawning-creating
Merge remote-tracking branch 'upstream/master'
Fixed spell cast while moving

should be perfect now, no teleporting back while spellcasting anymore