Added color and scale customization properties for secondary structures
Added a secondary structure class to help us iterate over secondary structures instead of only the amino acids. This also allowed us to implement secondary structure selection and the highlighting of secondary structure
Added the ability to spawn  the hydrogen bonds that connect beta sheets
Fixed a problem that caused parts of the backbone to not look right when moving an amino acid because they were no being updated
minor modifications to make the program run on cooked mode
edited resolution settings so that the application no longer looks like crap
Added new zoom functionality that moves the protein closer to the player instead of the player closer to the model.
Bounds are also updated during rotation and translation of the model. This can be optimized by not calculating the bounding box every time the model is modified
Exposed functions that allow for the location of the protein model to be accessed and modified via blueprint
Added an actor that can be placed in the world in order to define the location the protein model should spawn at
Merge pull request #6 from mdjmedellin/features/improved_zoom_controls

Features/improved zoom controls