creating infastructure to properly make shadows; minor
name changes; working toward shadow rendering
create desc struct to give freedom to convenience funcs
continue shadow work; context and environ types
confused
i dont understand submodules
wtf
makefile
i dont know
shadow map texture successfully created; need to apply to scene
dirty
dirty
wtf
minor
Merge branch 'gfx19' of http://github.com/chuck1/Nebula into gfx19
merge
shadows rendered but transformation/depth is wrong
add glviewport to context and environ; correct camera view shadow math
preparing shadows for point and spot lights
point shadows working