So, how 'bout that never-finished command, Chris? :sweat_smile:
fixed Shadow dagger
Added Floor Construction Blocks

Aincrad dirt, grass, and cobble road blocks are now in and extending the
unbreakable BlockSAO class, which now also has the light opacity 0
property, allowing it to be used in stacking floors on top of each
other. This property doesn't need to extend to house building materials.
Added Slabs/Stairs and Finished Safe Area Block!

The renderer for the safe area block was a bit of difficult to figure
out, but I finally found some vanilla code that was similar in function
to what I wanted to do with the block. I used that and modified it. For
the stairs, it was easy. Just set the icon correctly. For the slabs, I
had to do a bit of work and add extra classes but it functions and
renders like a normal slab now.
Remove Unused Imports
Did some quick changes, added a Semi complete command
Fixed a few things
Merges
Added Commands and Aincrad blocks
Unfinished! Attempt to do noisy terrain gen
renamed and bug fixed
Lots of new additions

*Added PacketPipeline
*New Blocks
*GuiFactory
*NBTHELPER
*
Completion of the PacketPipeline
Nice-Looking World Gen

Yay, it looks great. There's even a giant wall like before. This can be
replaced later, with our "see through barrier"
Merge remote-tracking branch 'origin/Ian' into Ian

Conflicts:
	src/main/java/net/teamsao/mcsao/init/SAOBlocks.java
Added Cone below floor 1

The shape of the cone is very flat, seeing as how it expands all over
floor 1. I might be able to do something else, depending on the
recommendations of people, but this should suffice for "padding" dirt
between the player and the void.
Fixed TP Problems. :dancer:
Merging bfox to master
Chest loot is more common and efficient
Organizing Code. Looks cleaner