I don't think the BYOND integer type would be large enough.
Op 4-apr.-2014 21:28 schreef "Daniel Hultgren" <notifications@github.com>:

> In code/game/jobs/job/engineering.dm:
>
> >
> > +	default_pda = /obj/item/device/pda/atmos
> > +	default_pda_slot = slot_l_store
> > +	default_headset = /obj/item/device/radio/headset/headset_eng
> > +	default_storagebox = /obj/item/weapon/storage/box/engineer
> > +
> > +	access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
>
> Wouldn't it be cooler to have it in some bitflag system instead, that way
> you can combine flags to like a QM flag, which the HoP can then combine
> together with a combined command flag, etc. (perhaps it does something like
> this already, i dunno)
>
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