[engine]font, - Adding some new methods for angelcode font support, renamed font methods to MudFont methods.
[engine]font, - extending the font format to handle the Angelcode format. The MudFont that Javier used seem to be a subset of the Angelcode format.
[engine]added first version of parsing the angel code Font. Added a couple of Angelcode fonts to use when testing.
[engine]added some getter and setters regarding kernings on the font object.
[engine]Angelcode Font parsing cleanup.
[engine]Angelcode test setup in IND_Font tutorial (basic tutorial 5)
[engine]Angelcode, now we have something to show in basic tutorial 5.
[engine]Angelcode, splitting up the opengl render code into a mufont and angelcode part. Later on they can be merged again if the differences are small.
[engine]Angelcode, opengl render, taking into account the parsed offset.
[engine]Angelcode, opengl render, changed coordinates for font blitting sligtly.
Merge branch 'master' into angelcode_font_support
[engine]Compile fix regarding casting an int to float in the rendering part of angelcode support.
Merge pull request #2 from M-F-K/angelcode_font_support

Angelcode font support