Upgraded to VS 2013, cleanup some code
Last version without shaders
Support for all types of Uniform Variables up to OpenGL 4.4
Fixed Program Values bug in Material Dialog
Added Profiler project
Expanded the usage of attributeValues to ColorMaterial and Camera
Added a project with an interpolator
Added Shader Buffer Storage and a test project: testBuffer
Added new Scene type: OctreeUnified (without build yet)
Added Ogre Projects
Added Optix Prime Support and Example Project