Log backend's network events
"next" now loops forever
Move IO operations to a dedicated thread
Use correct message name
Assert turn order isnt fucked up
Use a dedicated List to handle turns
Morpion's client is now partially working
Start next turn after another
BufferedReader might return a `null' message
Display a nice window when game comes to an end
Improve ModeleMorpionSimple to determine winner
Send winner to clients when game comes to an end
Instantiate `modele' only on game start