Fixed nested masks and changed render logic.
Fixed wrong render context state after mask restore
Implemented hitTestInput to Sprite3D
Minor formula reformating
Implemented getBoundsTransformed for Sprite3D
Also apply 2D transformation in bounds calculation
Simplified Sprite3D bounds calculation
Fixed Stage.autoSize heuristics
Removed unused import
Added a, b, c, d, tx, ty setters to Matrix in order to make it more
compatible to Flash's Matrix class.
Included typecast in a, b, c, d, tx, ty setters in Matrix.
Merge pull request #144 from blockforest/master

Added a, b, c, d, tx, ty setters to Matrix
Added DisplayObjectContainer3D as base class for 3D
Added localToGlobal and globalToLocal for 3D object
Added a little bit of documentation for 3D
Version 0.10.1
Added previous bugfix releases
Add documentation to all event classes
Fix comment on MouseEvent.deltaX and deltaY: scrolling instead of delta movement
Add comments for TouchEvent and Multitouch