execution resolves multiple fluents if possible
highlighting multiple fluents in the available path (execution)
bug fixed - highlighting entities starts only when in Execution mode
fixing bugs for PartialOrder execution ... will try some other way after commit
only highlight the destination entity for each token
finished PartialOrder execution
finished AND execution
styling canvas and token position correction
removed scroll region limit for now (not showing all nodes when zoomed in)
styling
menubar (title bar) allows users to drag the window to move it
styling and customising window frame (not finished)
Maximise button changed to FullScreen
ActionNode styling
Precondition and Postcondition stores names as strings instead of Entities.
isCandidate implemented
isCandidate now considers all tokens calculated by toBeResolved pass
selected state changed name to RESOLVED (to be resolved)
action selecting added, stylesheet refactored