Merge branch 'develop' of github.com:demonixis/C3DE into develop
Added a basic SceneManager + some refactoring
SceneManager + Docs + Fixes
using ushort instead of short for larger terrains
Using of the new scene manager for demos. All screens inherits from Scene now this makes more sense.
Added a demo screen to select the desired demo.
Added basic support for Kinect (v1) support with a dedicated project file. You need to install Kinect SDK 1.8 (max) to play with it.
A lot of fixes for components and scene object management.
Added a geometry merger + hexa grid demo. Cleaned some unused assets.
Tests..
Added support for Windows Store Apps
Added a FXAA shader
Oculus Renderer part 1
Added Android Support, it's still work in progress but with some works it'll be great!
More work on Android port, The StandardMaterial, TerrainMaterial and WaterMaterial works without shadows and fog support. Added specfic samples for Android
Merge branch 'develop' into oculusrift
Fixed Linux initializaion. You need to define the LINUX preprocessor
Work in progress VR support
New shader for the oculus distortion effect and some cleanup in the VRRenderer
[VR] Ok it's works ;)