Adds base Rendering detection method.
Adds initial webGL shape methods. Requires optimization.
Adds shader component base. Not currently viable for use.
Adds Dynamic Location support.
Adds base Rendering detection method.
Adds initial webGL shape methods. Requires optimization.
Adds shader component base. Not currently viable for use.
Adds Dynamic Location support.
Merge branch 'webgl' of https://github.com/Cosrnos/LynxJS into webgl
Minor optimizations pushing the engine limit to minimum 5,000 objects at 60fps
The fragment shader only needs a single int passed, making it somewhat easier for the user to define what color an object should be in hexadecimal format.
Cleans up the code, adds documentation, adds minor optimizations, adds confetti test.