Do not soul trap creatures without a soul (which apparently exist)
Fix the group for creature attack animations
Feature #701: Spawn levelled creatures in cells
Make sure onPcEquip is also set for Equip script instruction
Some cleanup - move definitions to implementation file
Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time)
kOgrePi unused
Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
Issue #777: Create InventoryStore for creatures with weapons/shields
Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
Don't complain about missing jump animations
Merge remote-tracking branch 'mrcheko/master'

Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
Bug #1126: Golden saints and many other creatures only have "Bip01 Head"
Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
Issue #777: Consider weapons in Creature::hit
Play 'hello' voiced dialogue entries in AIWander
Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
Merge remote-tracking branch 'mrcheko/master'