fix a bib rendering problem due to manual sprite scaling
fix a syntax error
Adds LockOnProbability to missiles.
Turns CloseEnough from a hack into a feature.
Adds some descriptions.
Caches args.SourceActor.World.
If we cache world anyway, might as well use it everywhere.
Use new missile features on TS Bazooka.
Removes obsolete legacy explosion sequences from TD mod.
Merge pull request #6471 from reaperrr/missile-lockon

Added functionality and descriptions to Missile projectile
Added return values for "Timeout" and "DNS" Errors

Added Return value for:
- WebExceptionStatus.NameResolutionFailure : "DNS lookup failed"
- case WebExceptionStatus.Timeout: "Connection timeout"
PROC: Fix Shroud revealing use "6c0" instead of "6"

- PROC doesnt reveal shroud, because all Buildings have Xc0 as Value and PROC has only "6" instead of "6c0"
- GALIGHT (Civillian Light post): increase Shroud reveal from "0c0" up to "2c0"
Merge pull request #6487 from reaperrr/td-explo-cleanup

Removed obsolete legacy explosion sequences from TD mod
Merge pull request #6490 from LipkeGu/patch-6

[TS] Fix Shroud revealing on Structures (PROC, GALIGHT)
Merge pull request #6489 from LipkeGu/patch-5

Added return values for "Timeout" and "DNS" Errors
Merge pull request #6467 from Mailaender/zeus-miss-unscale

Fixed a glitch at the tech center on map Zeus
Added me to Thanks list :)

Added my Name "Guido Lipke" under Section "Thanks to"
Merge pull request #6492 from LipkeGu/patch-7

Added my Name "Guido Lipke" under Section "Thanks to"