Make tests a bit shorter to fit in the travis's 50m limit
Don't let the two potions be distinguished just by the look of shrapnel
Identify exploding items immediately
Don't display the second item choice screen if it's empty
Signal when scrolls of descending don't work on the deepest level
Fix "key switches off what it switches on"
Let ESC clear the last slide, if any
Permit all objects in all action menus, even the restricted ones
Add repeat command

and rename a type and constructor name for timed server commands.
Make Drop and PickUp server commands more uniform
Add "play back last keys" command
Let first ESC after reload show the Main Menu
Stop repeating commands if a new enemy spotted
Emit messages if an item or exit under player; simplify running
Simplify running disturbance now that we display extra messages
Get rid of the Exit feature