* UI2: prevent building more facility of a type than its maxCount limit
* UI2: fix some hospital employee sceen issues
* fixed cgame linking
* fix (re)calculating employee capacity
* cleanup in employee code
* employe->unassign() should not unhire employee
* remove transfer->hasAircraft flag
* Fix specfile. Mandriva doesn't use %{?_smp_mflags}
* some cleanups in the transfer system
* added fuzzy effect to hospital
* update to C::B projects

* link order of libraries updated so z-lib is before png-lib (_deflate error)
* extended output for failure in GameTest::CountSpawnpoints
* [eclipse] fixed the mapdef gametypes check
* this should hopefully fix GameTest::CountSpawnpoints
* extended GameTest::CountSpawnpoints even more
* reduced maxAliens for +beach to 7
* added -v --verbose to help screen
* extended GameTest::CountSpawnpoints to also check for failed map loads
* fixed coop check for mapdefs
* map [gate] - cleanup