[penlin] delete dead bomberman, add tolerance to  Configure.generateSuccessor()
Abstract classes for policyAgent
[Penlin] update to the clean version [fix bug, boost display, add textDisplay, add avoidClassic, support Item, bomb on initial layout]
[Penlin] update to hot version ! : Merge remote-tracking branch 'origin/policy'
[Penlin] merge from master with Policy :

Merge remote-tracking branch 'origin/master' into animation

Conflicts:
	testStructure/game.py
	testStructure/graphicsDisplay.py
	testStructure/graphicsUtils.py
	testStructure/layouts/avoidClassic.lay
	testStructure/pacman.py
[Penlin] fix small bug
[Penlin] update prototype of policyAgent
[penlin] update BasicPolicyAgent abstract descriptor and change the BombScore calculation
[Penlin]  smartPolicyAgent to implement getActionByDecision
[Penlin] smartpoliyagent ! with killpolicy and eatItemPolicy, hungryPutBumbPolicy
[penlin ] bugged hungryPolicy
At least, do not crash...
[Penlin] temp commit
[Penlin] merging hungryPolicy
[penlin] temporaly commit
hungryPolicy: might STOP when trying to go to targetPutBombPosition
Fix exceptions
Add KillPolicy