Couple to-dos
Dynamic background and object layers
added consume attribute, removed intro

dirty teddy doesn't disappear, closet appears to be a container somehow
Game engine detachment TODO -markings
Merge branch 'master' of https://github.com/aatuh/kiigame
Quick-fix: Enabled intro sequence once again.
Quick bug fix
object_layer loads dynamically
Separated inventory_bar into separate layer
Added latkazombit.js, put input logic in there
Default start game menu click event
Latkazombit graphics scaling to latkazombit.js
Music taken from JSON
Dynamic sequence player function play_sequence()
Fixes to the sequence player
fixed container check and consume check
Reverted 'Drag end events' back to original
destroy cieni more dynamically using ”related”
create animations more dynamically
Inventory is browsable, items don't disapper (except still with containers)