Default to FORMAT_BGRA so PCFShadows don't throw errors
Fix "lightMap" property name
Optimize phongSinglePassShader to reduce temporaries in the shader
Optimization to avoid getter access
Merge branch 'origin/dev'
Uncomment time value update
Apply modification from phongsinglePasseEffect in order to reduce the number of temporaries inside the shader
Fix shadow when several phong effect are instanciated
Merge branch 'origin/dev'
Fix blinking when picking is activated
Merge branch 'origin/dev'
Add missing '=' sign
Merge branch 'origin/dev'
Merge branch 'dev' of https://github.com/aerys/minko-as3
Fix single pass phong