CharacterBoneApp: refactoring
CharacterBoneApp: now using marching cubes for meshing
CharacterEditorApp: renamed from CharacterBoneApp. Refactoring to split  BoneMeshUtils into  several utility classes
CharacterEditorApp: increased value accuracy on grids (63=>127)
CharacterEditorApp: refactoring, commenting
CharacterEditorApp: when looking at mesh, allow moving mirrored bones individually