Thin3d - the thinnest wrapper around D3D9 and GL around

Add Thin3d, slip it underneath all our UI drawing code so that it can now run on either OpenGL or Direct3D.

Incomplete, does not handle scissor rects 100% (doesn't account for the y flip) etc. Suboptimal shader uniform handling. But kinda works.
Added logging. I want Thin3D to eventually become useful for generic game porting between GL/DX9/DX11 (the latter for Windows Phone support) so eventually it will come up :)