E-Sword now force airlocks

- When active, you can apply an esword directly to airlocks to force them open

This works like emags, but there are a few deviations :

- There's a 40 % probability of the action suceeding, which is very far from the 100 % rate for emags
- Unlike emags, it also deactivates the bolts, and like emags, it forces the door open. Basically you cram the blade into the wire panel, and magic happens
- No matter what happens, the blade immediately cuts (due to safety, but really to have some kind of delay). This makes a shitload of noise and means you can't just run around slashing doors open without a risk

This is meant to turn the esword into a much more solid choice for Nuke Ops (and also prevent the good old "BOLT EVERYTHING" AI strategy). This can be used by Traitors too, but in both cases an emag can do its job much more reliably outside of bolts (and you can cram your esword into computers and machinery, but the effects will be more underwhelming)
Maybe you didn't understand me, but energy blades are a 100% success rate here. This may have already been here before but if you're changing them around it might be better to have all obj/item/weapon/melee/energy types call the same thing.

And it's my belief that passing the object into the proc itself is easier for maintainability than having a bunch of istype checks in one object.