Update level 2 map new layout and chest location
Merge branch 'master' of https://github.com/sekhat/LudumDare31
Add monster starting postion

When creating a new monster set the starting postion block in x & y
Monsters collide walls, kill all on level load
Created base Moveable class

This provides the ability to instruct something to move with a direction
as well as applying forceMoves to the object

Just remember to call super() from inside the update of any derived
classes
Merge branch 'master' of https://github.com/ginja85/LudumDare31

Conflicts:
	src/scripts/game.coffee