Allowed accessing a static textures image (but not setting it), changed some entity serialization data

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Added two new event names, commented Scene a bit and added saturation/hue/brightness and contrast effects, screen and screen manager improvements

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Latest starling and starling graphics extension

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Fixed some screen manager issues, smart textures now support bezier curves (changed how the physics body is generated), fixed some PhysicsEntity things, adjusted the default character properties, allowed accessing Entity startup parameters through _params,

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Started work on fluid bodies, removed and added some default events, lightmap optimizations, added a termporary physics shape debugger

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Updated sample physics data, added FluidScene example, updated z-sort code to accomodate fluid, optimised fluid textures and smart textures

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Updated point light texture, probably will make this dynamic soon

Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
Merge branch 'master' of https://github.com/SamHellawell/oni