- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
- added verbose debug info for data paths scanning
- fixup use of --data-path param
- bugfix for datapath
Just render zoomed map preview and nothing else.
- bugfixes when user has no internet and published not turned on, do not try to do UPNP.
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
- added new LUA method getFactionPlayerType