Merge pull request #2 from MultiverseKing/ToboisWorkingBranch

tileheight in mapdata implemented
meshManager can now handle height but there is an issue when used with negative height, have to be see.
meshManager have to be keep alive since it keep track of generatedMesh. Added to MapSpatialAppState
There is an issue with MapSpatialAppState at line 94 he can't get in that statement, leaved as is to avoid conflict.
Corrected the gap issue since if the value is < than the real hexSize it make face overlap realy badly, not so cool. Added comment on it since it could be usefull later on.
Merge Cursor_GraphicInterface into Master
Merge pull request #4 from MultiverseKing/Cursor_GraphicInterface

meshManager can now handle height but there is an issue with -(height)
MeshManagerV2 : Handle greedy meshing and flat terrain, minor change have to be done to the texture to work with the new behaviour.
MeshManagerV2 : Handle greedy meshing and flat terrain, minor change have to be done to the texture to work with the new behaviour.
Merge pull request #28 from MultiverseKing/Master

Merge Cursor_GraphicInterface into Master
Merge pull request #29 from MultiverseKing/RoahTest

Roah test
added shaderblowLib and tonegodLibs in asset Folder
Merge branch 'master' of https://github.com/MultiverseKing/MultiverKing_JME.git into RoahTest
added shaderblowLib and tonegodLibs in asset Folder
Stable
Update README.md

Added graphics licence
Not Stable.
Added MeshManager V3 -
Not Stable.
Added MeshManager V3 -
Merge branch 'RoahTest' of https://github.com/MultiverseKing/MultiverKing_JME.git into RoahTest
Stable -
Added Archives Packages to store deprecated code before deleting them
Added BaseInput (abstract) who will be used by EditorAppState/BattleAppState/ExplorationAppState
MapEditorTest is Deprecated in favor of EditorAppState
Added HexSettings to Store all parameters needed : chunkSize, HexRadius, etc..
Removed MapData to create HexTile Array, this have to be fix
Changed MeshManager to work with cleaner code, improved
Added Chunk controler : Control how the chunk should work.
Added ChunkSpatial to store subchunk (the geometry)
Added Cube Coordinate
cleaned some import
cleaned some variable
Stable -
Removed a Shader
Added Archives Packages to store deprecated code before deleting them
Added BaseInput (abstract) who will be used by EditorAppState/BattleAppState/ExplorationAppState
MapEditorTest is Deprecated in favor of EditorAppState
Added HexSettings to Store all parameters needed : chunkSize, HexRadius, etc..
Removed MapData to create HexTile Array, this have to be fix
Changed MeshManager to work with cleaner code, improved
Added Chunk controler : Control how the chunk should work.
Added ChunkSpatial to store subchunk (the geometry)
Added Cube Coordinate
cleaned some import
cleaned some variable
Merge pull request #31 from MultiverseKing/RoahTest

Roah test
test