Firestarter will generate smoke when it gets damaged from being used to start a fire.

Also replaced paper with straw for increasing the chance of making a
fire pit.
Added sound to firestarter.
Fire starter sound a bit less screechy, halved use duration to 1 sec.
More localization fixes for NEI/WAILA users
Fixed raw stone naming so it will work with other mods like NEI.

Also fixed BlockLog naming and added 4 ticks pause to the fire starter
sound.
Tweaked wolf litter sizes to be one to two puppies.
Fixed gravel2 block item names.
Wool sheared from sheep can be turned into yarn again. No longer tries to reference non-existent nametag texture. Fixed scythe damage.
Fixed bow animations and rendering using ASM. Removed some vanilla lines that were hardcoded by mojang.
Derp, forgot to remove this.
Fixed thatch slowdown
Grass is not longer light dependent for growth.
Bloom to iron ingot process is now properly Refine -> Split -> Refine
Can no longer quickstack foods with various processing tags.
Fixed brining not consuming the correct amount of brine
Fixed Barrel giving incorrect pickling message. Added new "Preserving" message to pickled food that is being stored in Vinegar.
Torches are now put off by rain when under open sky and burnout is enabled.

I hope that is how it really was intended, not as it was before, that is,
torches were only affected by rain if the burnout was disabled BurnTime zero).
Lit torches can also be "recharged", not only the burnout ones.

The burnout timer is always reset, no matter if the torch is unlit or not.
merge with addRechargeLitTorche