Proof of concept: New targeting mechanic?

https://app.asana.com/0/19050287655194/20545417550868
FIrst iteration of targeting overhaul

So far I like this, except the right joystick needs to have smoothing added.  Using magnitude might not be the best way to detect joystick input because it causes a visually unappealing "jump" when the player starts aiming again.

https://app.asana.com/0/18992600168310/20942285089688
Attempted a few quality of life changes.

Implemented smoothing on turret rotation. Enhanced sticky targeting to not retarget if no input is detected, which prevents enemies crossing between you and your target from targeting that new enemy.

https://app.asana.com/0/18992600168310/20942285089688
Merge pull request #20 from Covalent-Games/refactor/targeting

Refactor/targeting