1/1/2014:14:21 - Fill Tool functional
1/1/2014:14:54 - Added throwaway gui messages

Maybe change it so instead of adding to a frame and then to the manager,
add it directly to the manager, as they will be the only thing
interfaced with until they disappear?
1/1/2014:20:08 - GUIDropDownMenu functional

Only 2 deep menus, but good enough.  Still need to implement passing
function pointers into the constructor enabling things to actually
happen when it is activated rather than just a console message
1/2/2014:13:50 - Select tool functional

Works with fill tool, maybe include way to fill all? hold shift?

Also added to tile info the types of units that can pass over each tile
1/2/2014:23:04 - GUI Button with function pointers underway
1/3/2014:21:38 - Message system implementation

Currently just using to try and facilitate communication between the GUI
objects and the programs/objects that will use them.

Also made a separate project to test the GUI library easier