Updated Actor's Deserialize function with Hunter's code
Finished first draft of Serialize and Deserialize functions for Actor, GameSprite, and SpriteAnimation. Added BodyInfo.cs
Added limited functionality to determine class type by Type.Name during map loading
Added limited functionality to determine class type by Type.Name during map loading
Fixed Code Analysis problems, among other complaints
Added Actor's XElement constructor
Fixed a Code Analysis problem
Merge pull request #20 from Porkenstein/master

Fixed Code Analysis problem
Addition of MapLoader and Content Control
Merge branch 'master' of https://github.com/SDSMTGDT/Physicist
Addition of MapLoader and ContentController Classes, merged with Derek's latest
Merge pull request #21 from chfeltman/master

Addition of MapLoader and ContentController, Merge with Derek's Latest
Merge remote-tracking branch 'upstream/master'

Conflicts:
	Physicist/Physicist/Actor/Actor.cs
	Physicist/Physicist/Actor/IXmlSerializable.cs
	Physicist/Physicist/Actor/Player.cs
	Physicist/Physicist/Controls/IXmlSerializable.cs
Fixed Auto-merge removing both IXmlSerializable interfaces from project.