Initial commit of Reliquary Source
Create COPYING

Legal mumbo jumbo. Please don't "steal" this work. Copying it, using it, changing it, all fine and dandy. But don't sell it, and as a personal favor to me, don't pass it off as yours. (Except the stuff that is yours, that's just groovy).
Create README.md

A readme. Nobody reads these things.
Merge branch 'master' of https://github.com/x3n0ph0b3/Reliquary
Update README.md

Adding some directions. sort of.
Fixed an error in the new Liquid Container stuff.

There's probably more left to do before this process is complete. I'll
be testing it over the next few days to see what else it needs. Also
moved over the Potion Meta values to their own class in lib, just to
organize.
Wraith's Eye suggestions incorporated

Wraith's eye no longer scans a 5x5 area, only allows teleportation
directly on top of block. Also checks for possible teleportation BEFORE
consuming ender pearl, and uses a 1 second cooldown to avoid rapid-fire
consumption of pearls.
Revamped the crafting handler for upgradable items.

The recipes aren't in yet, but this is the groundwork for handling
VoidUpgradable items. I decided against the interface and opted for a
simpler crafting handler with some tweaked methods to include things
aside from the void satchel. The initial capacity nerf, and subsequent
upgrade recipes are soon to follow. However, for this, I will be
incorporating NEI's API, so that I can hide the upgrade recipes this
adds to the recipe registry.
Code cleanup, but mostly VoidUpgradable

I got the void upgradable *finalized*, so we should be cleared in hot to
add a bunch of awesome upgradable items and implement the necessary
changes to the existing ones. Now I can start working on new features!
Insanely massive commit.

Don't even bother trying to read all this. I just went crazy on my
inheritance classes and completely gored the items system.
More upgradable stuff, infrastructure, adding items.

Just another wave of commits cleaning up behind myself, mostly, tons of
progress all around, but still far from finished.
Small commit!

Removed the derpy console print in AlkahestHandler that once upon a time
I added while debugging. Apparently it spams the eff out of server logs.

Er.. Indentation in a new item? Ignore this.

ItemXR had a derpy reversed sign, and also needed to cast an int as a
short. (This should fix the cooldown bug)

Names updated to say "Elixir" instead of "Elixer", this was an old
spelling error that I almost forgot about.
Reverted to old commit. Updated to 1.6.4. Added snazzy particle effect.
That's what I get for writing 1.6.4 mods on a 1.6.2 enviroment...
README, fix thy self.
New README to reflect that it's a fork.
Update README.md
Fix fluid registry
Add ant build configs
Merge pull request #5 from perlguy/master

Fix fluid registry
A catalyst of code. 1.6.4-1.1

- Fixed the Emperor's Chalice, and added the chaliceMultiplier config
option. It scales the 1 heart to half a leg of hunger ratio along with
the number.

- Dug into FMLInterModComms, and made a small API for registering
blocks for use with the Destruction Catalyst. (For other mod's
terrain.) Here is an example:

FMLInterModComms.sendMessage("xreliquary", "DestructionCatalyst",
String.valueOf(Block.obsidian.blockID));

- I also reformatted the mod for GMCP, should make my life easier when
it comes to building.