Don't set game's size info when it's a null pointer
Improve content errors and fix access violation
Merge pull request #739 from tambry/BootCheckFix

Don't set game's size info when it's a null pointer
Merge pull request #740 from tambry/ErrorDialogFix

Improve content errors and fix access violation
Re-fixed content error dialogs
Merge pull request #741 from tambry/RefixCellGame

Re-fixed content error dialogs
Add build directory to .gitignore

Many people prefer to build out-of-source, especially in the ./build directory. This prevents it from being tracked by git.
Create RWLock with default attributes, when attributes is a null pointer
Don't set game's size info in Patch and Data check
Merge pull request #742 from archshift/gitignore

Add build directory to .gitignore
Merge pull request #744 from tambry/DataPatchCheckFix

Don't set game's size info in Patch and Data check
Fix redeclaration
License isn't always needed, fixes access violation
Auto-Pause At Function Call and System Call.
Would have a configuration window (with create the list, and enable/disable, being something similar to VFSManger and etc).
Move the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h
It triggers currently in GameViewer, and would finally change to somewhere else.
Well and now it is all enabled (Function call + System call) by default.
Somewhat implemented cellGcmSetFlipImmediate

Also a small change (optimization?) in cellGcmSetPrepareFlip()
Merge pull request #743 from tambry/DefaultRWLock

Create RWLock with default attributes, when attributes is a null pointer
Merge pull request #745 from tambry/DirNameFix

Fix redeclaration
Merge pull request #746 from tambry/DrmAvailableViolationFix

License isn't always needed, fixes access violation
Merge pull request #747 from tambry/FlipImmediate

Somewhat implemented cellGcmSetFlipImmediate
Merge pull request #750 from Syphurith/patch-AutoPause

Auto-Pause At Function Call and System Call