Update build.gradle
OH OH OH!
Im totally new to this, don't judge!
Maybe
At last!

Also aded the start of maven publishing, courtesy of cpw's ironchests
My bad

you were right Kepler, you told me so, etc.
There's my username! :smile:

I'm in such a good mood right now.
Use the raw GitHub license.
I am a developer and the creator.
Rename README.md to README.markdown

Use the officially recommended markdown file extension instead of the one provided by GitHub by default.
Remove MCStats image.

Simply dead weight currently, will be useful and applicable once Alfred is going successfully.
Remove manifest

Not used, and it's breaking all the things.
Finally fixed ironchests

Took me hours to get the stupid GUI handling to work, becuase forge just
HAD to use no way to differentiate GUI holding objects other than
INTEGER COORDINATES...
so frustrated...

On a side note, we now have an API!
Add Build Instructions

Fixes https://github.com/Open-Code-Developers/BoatCraft/issues/177 .
ForgeGradle is a plugin for Gradle.

It simply adds tasks for decompilation, deobfuscation, and asset management for Minecraft.

Picky edit? Very.
Forking is an online act.

Users need to checkout locally.
Code-highlighting of the command.
Code-highlight the artifact name.

It's a pretty special thing.
Fix API
Add a getter for the boat item...

...and move the onUpdate override to the basic EntityCustomBoat to allow
custom behaviour for regular boats