Initial commit
Header files for Blocks, and a separate header to hold the Block arrays for display to prevent clutter.
Updated Block to remove what was moved to blockType.
Update to block types definitions
Added new headers for game and playArea
Added destructors and a few more changes to game.h
Modified get methods for blocks, implemented block methods.
Finished the start positions of the blocks (honestly I think we should just start with orientation 0 all the time.)
Started the playArea.cpp file, no actual implementation yet.
Added collision check to playArea
Implementing board/playarea functions to handle board checking, block storage, deletion of lines and if the game is over.
Stub for Game.cpp with constructor & destructor
Changed method definitions
Mods to compile