Create a grid of objects and count how many we match overall
Test a possible bounding box overlap issue that could produce the failure we're seeing
Aha, identify where bbOverlaps fails, I think
Store the x, y position in the objects added to the quadtree grid, to make it possible to determine if we got the right ones or not
There's something wrong with this algorithm. This fixes it for the cases where edges touch but there are still issues with how overlaps are being tested
Demonstrate continuing issues with boundingbox overlap functionm