(Libretro) Don't omit util_* functions
Update this.
Fill in the memory map. Next step is actually filling in these pointers.
That map array in GBA.cpp sure makes it easy to find those pointer names.
Convert C to C++.
wtf was that?
Missed a spot.
Add ROM size. Almost done...
Clean up this.
bah, static. Let's trace where it comes from.
actually, while the relevant memory is game->size bytes, it's mirrored in this way.
Seems to be this one...
Fix uninitialized memory.
Fix weird VRAM use.
Merge pull request #8 from Alcaro/master

Add cheat API support.
Merge pull request #14 from libretro/master

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