From #1454, small edit to TrackballControls.js to zoom properly with an OrthographicCamera
Created a `TrackballControls` for `OrthographicCamera`
Removed `checkDistances` and associated variables
Fix indentation in Blender exporter script
Merge pull request #4649 from HashNuke/fix_indentation_in_blender_exporter

Fix indentation in Blender exporter script
rawgithub often blacklists three.js

the cloudflare cdn is more reliable even if it's always going to be out of date

http://rawgithub.com/stats.html#referrers
Trying to get the minecraft example to work with the new geometry classes.
Implemented Geometry2.merge().
Added offset and length parameters to Matrix3/Matrix4.applyToVector3Array().
Geometry: Removed unused variable assignation. Fixes #4652.
Merge branch 'dev' of https://github.com/mrdoob/three.js into dev
edited example path to be local, same as readme.me
Clean integration of skeletal Animation blending.
Docs: Updated second build include instance.
Merge branch 'master' into dev
Merge branch 'dev' into blending-take2
WebGLRenderer: material.side support in shadowmap.
Made Geometry2/IndexedGeometry2 more user friendly.
Starting to consider implementing geometry.bufferGeometry...
Updated examples and loaders to latest Geometry2/IndexedGeometry2.
Create webgl_video_panorama_equirectangular.html

Hello,
here is an example forked from webgl_panorama_equirectangular.html to map video texture instead of a still video. Just add a textures/pano.webm equirectangular video file. I tested it with some material I have, I need to clear the possible copyright issues with the author, let me know if you are interested.
Thank you for your work,
Cheers,
    Beer4duke
Added an example to showcase skeletal animation blending.
WebGLShader: Trying to get getTranslatedShaderSource() to work. No luck...