Colorize scheme 2: only one axis of colorization. Ring/elevation-type map is produced.
Merge branch 'master' into x-separate-water-texture
Reintroduced separate water-based colorization
Better mapping through 3D simplex noise
Simple Easel JS test that draws tiles, though correctly in-frame
Small tweak to terrain proportions
made grid draw centered
Merge branch 'master' of github.com:spiffytech/npcworld
Corrected control points in grid
Basic caching of grid to speed up further development
Rearranged things to return terrain separate from colorizing it. Switched offset from time-based to random.
Don't load minimap with jQuery, just use an image tag
Render some tiles to the viewport. Incorrect viewport range check.
Fixed a map coordinate translation issue. Render actual grid coordinates on the map.
Arrow kees pan the map
Added diagnostic assertions for viewport-filtered cells
Draw map in square form instead of diamond form
Print x,y coordinates on map while drawing it