Rectangular player, not quite working perfectly yet
Got rid of rounding function
Reducing level of 'rounding' when performing collision detection
Rectangle can no longer get stuck inside objects but man is the code bad oh geeze I need to fix this
Cleaning up a bunch of code and removing a bunch of old, unused modules
General clean-up
Fixed bug that was setting player's pos to NaN in certain circumstances
Almost perfect collision detection (with pretty colors) and fake grapples that do not work and bad jumping that is bad
Crappy springy grapples that work fine but don't feel great
A level editor that's pretty bad but hey--it's a start
Fixed minor bug with GeometryUtils seeing points as not being parallel
Much better way of handling creating polys or lines (fixed bug where they were indistinguishable in saved cookie data)
Added silly way of determining if player is airborne, it'll often be 1 frame off
And now a silly way of telling if the player is standing
Editable levels now instantiate polys clockwise rather than counter-clockwise... you'd be surprised how annoying it was before
A better level for testing movement
First pass at tiles
Basic tile-based gameplay
Platformer-y movement left/right
Sprite that runs left and right! Ahhhh so cute