OpenGL2: Support half floats for texcoords and vertex colors.
Remove accidentally added increment.
Clear window buffer when it's created

When starting the game in windowed mode, the window buffer used whatever
was on the screen before running the game. Kind of like you could see
through the window, but it doesn't update what happens behind it.

It makes it look like something is broken or non-responsive.

So clear the window opengl buffer to black.

Credit to theinvsblman for the code.
Merge remote-tracking branch 'ioquake3/master'