Adds an alt RD uniform to the code
adds the uniform to the RDs locker, and updates the sprites.
Updates to the mob sprites
Sprite Changes on request from Nienhaus
Morgue Changes

Crematorium lights up when cooking.
Morgue slabs change light color depending on what is inside.
Red = dead body, orange = no body but items, green = client connected
body.
Updates when open or closed, and when ghosts/re-enters body inside.
Genocide of the Colons
Whoops
Forgot Crematorium Changes - Whoops
Merge branch 'Morgue-Changes' of https://github.com/ChuckTheSheep/-tg-station into Morgue-Changes
Moved on_login() now named on_log()
Partial commit for the cyborg UI upgrade, which gets rid of the pop-up window for module selection, instead displaying the available modules in storage-item like fashion.
- Clicking on an item in your modules list now instantly moves it, the delay between click and it moving to the active module slot, which is seen in the video, is no longer there.
 * Forensic scanner can now remotely scan things, making it easier for the detective.
Fixes a missing \the
While in critical you can whisper your final breath, it will result in you immediately dying afterwards, like in the movies!
How much you can say is dependent on how far away you are from death, the closer the less you can say.
Adds new nuke toy, plays nuke sound when attack_self'd

Cooldown of 5 minutes
Added a check for being unconscious and not in critical.
Fixes regarding path case
Changed "his" to "their"
Made the Login/out()s involved under mob