Global changes:
* add glew as project (compile realtime version/changes)
Project changes:
* main.cpp, WinApp.cpp/WinApp.h, WinProc.cpp, WinProc.h - correct WndProc interaction with controller, move it to glCtrl class (as member).
* Delete ICG-Lab2-Configurator (not used) changes with WndProc function
* correct project settings (output/temp directories, projects interactions)
* Migrate to OpenGL 4.3
* add shaders with lighting, NormalsDraw shaders
* Change menu items
* glHeaders.h - add inline check OpenGL errors functions
* glModel corrections - check errors, correct mistakes.
* glView class changes - correct context creation, add initGLEW function
* Delete OpenCL Computing, errorLog classes
* add pipeline control to glShaders, and also correct log printing via vector<GLchar>
Correct model. Add lighting. Normals draw via geometry shader. Add material control. Correct context creation. Add Win32 controls. Known issues: no smooth normals, no tesselation, no texturing, no normal mapping.
Clear ICG-Lab2_with_lighting shader - no require. glew32s.lib - old library file