Created interface for graphic drivers
Created matrix for math library
Disabled Engine copy
created Color type
Added GLew library
Implemented windows specific base class for video driver.
Wrapped standard map class to use engine's default allocator.
Dummy implementation of OpenGL shaders
Basic implementation of OpenGLDriver
Replaced glew with 32bit version
Included glew and Opengl libraries
Engine now draws to a window
Simple test shaders added to platformer
Defined interface for renderer back end
Naive implementation of renderer back end.
Simple example of render in engine.
Temporary interface for creation of OpenGL shaders.