- made fruitbots use bots/player1.js and bots/player2.js if they exist
- still uses mybot.js and simplebot.js if player1 and player2 do not exist
- hacked board size and number of fruit types to make them consistent based on
  configuration in the HackF object (located in board.js)
- setting HackF.enableHack to false in board.js will make the board size and the
  number of fruit types random again