DolphinOES alpha 0.4.4b

Main:
     - Loading asset data from framework  ( com.Sidereal.DefenderOES.Helpers.Assets )
     - Loading framework assets using InternalFileHandleResolver as WebGL does not support class import
     - Assets moved to the following package inside the project : com.Sidereal.DefenderOES.Helpers.Asset
     - Static field in AssetLoader called frameworkAssetsFolder  containing the shared file path for all framework assets. Changes based on whether the platform is WebGL or not.
     - Static method in GameInformation called log , which prints to the console if the debugging is enabled.

Refactoring:
     - Load method exits if a resolver is tied to the file path we want to load an asset from
     - All classes that use framework assets use frameworkAssetsFolder for asset loading.

Documentation
     - UnifiedAssetManager class documentation added in java file
     - UnifiedAssetManager constructors documentation added in java file
     - UnifiedAssetManager unload methods documentation added in java file
     - UnifiedAssetManager getResolver method documentation added in java file