fixed component.isRobot (tho that's deprecated anyway!); reworked machine state saving - kernel (and stack, if necessary) are now saved in extra files instead of in the tile entity's nbt tag. if the data gets too bit, minecraft apparently silently fails in saving the chunk... yay. the kernel data is dumped uncompressed to saves/[world]/opencomputers/[chunkX].[chunkY]/[node_address]_kernel - uncompressed because gzipping makes saving noticeably slower. this also allows removing the waila check in the save in case people still have a very old version of it.
fixed saving for server racks in new kernel save system
added position to owner interface in the API to make machine saving more generic
Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into MC1.7
some cleanup in save handler
made zip file system error instead of return null if the specified root path isn't a directory
adjusted event handler for 1.7
Merge branch 'master' of https://github.com/MightyPirates/OpenComputers into MC1.7