Crystal textures
World Gen Optimization

I finally managed to figure out how to manipulate the chunks directly,
but there seems to be some weird issue surrounding it that I need to
figure out. Either way the world gen code is about 20x faster now, but
when I figure out why the blocks don't initially load it'll be 40x
faster.
Fix Multiplayer Crash
Total Re-work of Working Dev. Hopefully things work

Added further support to the Server/client crash issues. Mobs will now
spawn in both client and server(modded)
World shouldnt crash when on server and trying to get to SAO dimension
First boss is implemented as is a sissy
Added Helper Methods

StructureGenHelper is now fulfilling its main purpose. Lots of new
helper methods now exist which allow a player to create a structure with
the new fast set block method. The input is the world object, a 3D array
of BlockData (new helper class), and the starting coordinates for the
structure.
Minor Change to CheckBounds
A few changes, Some things not working
Fixed things :)
Removed Whitespace
Merge pull request #11 from bfox1/bfox

Bfox Branch Merge