Make cascade split modifiable
Prepare compute shader to stretch lightcoord
Start work
sortof work
Improve buckets
Finer split
Improve perf of lightspaceboundingbox
Change grid size
Fixes
Slightly improve compute shader
Cosmetic
Remove extra }
Some experiment with grid size
Some cleaning
Tweak cascade repartition
Print culled mesh name
Some more debug info
some more debug
Attempt at tree