Stupid GUID conflicts
Removed excess planet prefabs
Moved hard-coded values into a separate namespace as constants for easy editing.
Renamed elemental response functions in BaseEquipment
Stoopid lines
Merge branch 'equipmentCreation' into equipment

Conflicts:
	Assets/Art/Augments.meta
	Assets/Prefabs/Equipment/Augments/Air/AirAugment1.prefab.meta
	Assets/Prefabs/Equipment/Augments/Air/AirAugment2.prefab.meta
	Assets/Scripts/Equipment/EquipmentTypeWeapon.cs