Partial fix for pAI emotes (they still can't hear beyond one container
level, will require a say/emote code hack)
Reusing some unused flags in species.
Added NO_BLOOD and IS_SLOW to dionaea.
Applying NO_BLOOD flag to bleeding code.
Added NO_BLOOD checks to drips, syringes.
Made syringes take from the reagents datum of a NO_BLOOD mob rater than vessel.
Removed a return.
Fixed a duplicate definition bug with WHITELISTED.
Implemented NO_PAIN and parts of NO_BLOOD, restructured species flags.
Implemented IS_SLOW.
Forgot a var.
Chapel improvements.
Dirt Fixes.  Pass ALL the attack_by's to the floor.
Ghost chat unicode support...removed unneeded sanitize()
NanoUI updates.

* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Merge branch 'dev' of https://github.com/Baystation12/Baystation12
More dionaea tweaks, NO_PAIN, IS_PLANT and IS_SLOW specifically.
Fixes~
Merge pull request #4215 from SueTheCake/master

Adds missing rifle crate to cargo.