- Moves spells from the mob to the mind.
- Construct spells are an exception.
- Spells are transferred whenever a mind is transferred: cloning, pod cloning, borging, staff of changing.
- Spells are not transferred when you create a new mind for a new mob: soul stones, golems, respawns.
- To my surprise, this did not fix the issue where a mind-swapped wizard loses their spells when their original body is destroyed. I do not know why this happens.
- Non-human mobs can't use spells by default. Varedit spell.human_req to do that.
- Destroying a mindswapper's old body won't destroy the spells.
- Reverts a non-fun change to silly spellcasters.
- Mime's spells are bound to the mob. They do not transfer and can not be lost in mindswap.
Puts the mime's vow of silence to his mind

- cleaned up emotes
- put the mime’s vow of silence and his spells to his mind
- merge conflicts resolved
Unticked FILE_DIR in build preferences
Merge remote-tracking branch 'upstream/master' into spellsFromBodyToMind

Conflicts (Resolved):
	code/datums/spells/mind_transfer.dm
	code/game/gamemodes/wizard/artefact.dm
	code/modules/mob/mob.dm
	code/modules/projectiles/projectile/change.dm
Merge remote-tracking branch 'origin/spellsFromBodyToMind' into spellsFromBodyToMind

Conflicts (Resolved):
	code/game/gamemodes/wizard/artefact.dm
	config/admins.txt
- Still fixing merge conflicts
- Giving spells to mobs without minds should work
Added feedback when you give spells to mindless mobs.
Merge to master

Conflicts in mob.dm
Trying to fix mob.dm merge conflicts

I’ll do this over and over again until it works
If this works I'll be very happy

I think I’ll try to merge these commits later.
Merge pull request #2300 from Perakp/spellsFromBodyToMind

Moves spells from mob to mind