initial profiler.
Simplified profiler, added async event support (not functional with tracing yet)
Renamed profiler and moved into system.
added instant event and other macros.
utility string thing
File system + event profiling.
render node profiling.
scene profiling
utility string thing missing code
simple setup script so we can simplify build scripts later.
Boost includes
Header optimisation. 8.3% improvement in clean build time. Still more room to improve, possibly be breaking up BcVectors.h into individual vector headers (we don't always need them all)

Original:

Engine_Shared Time Elapsed 00:04:28.58
Engine_Windows Time Elapsed 00:00:21.83
ResenseGame Time Elapsed 00:00:26.82

317.23 seconds total

Optimised:

Engine_Shared Time Elapsed 00:04:09.95
Engine_Windows Time Elapsed 00:00:19.64
ResenseGame Time Elapsed 00:00:21.32

290.91 seconds total