Enable produce DEBUG_LOG rather tha INFO_LOG without install Visual studio express in windows

Default is INFO_LOG
More people can post DEBUG_LOG.
Set default DEBUG when produce a debug build
Correct SAS bent linear curve.

Tests shows that at 0x30000000 it still goes up the full amount.
Run tests with the max volume set.
Don't change height immediately on keyon.

This replicates the PSP's behavior, which is a 32-grain lead in, plus the
height remains what it was before until processing happens.
Validate the effect volume in __sceSasRevEVOL().
Return an error for invalid voice in keyoff.

Can't reproduce no error and Every Extend Extra doesn't even seem to be
reporting it.  Most likely it would be happy with the error code anyway.
Don't change height when keying off a voice.

Tests show that the height does not revert to the sustain level.
Validate the sas noise freq parameter.
Fix the default adsr sustain mode.

Probably doesn't matter, games always set it.
Fix PCM looping in SAS.

The parameter specifies where the loop restarts at.
Don't loop PCM samples when loopPos < 0.
Don't read the first 32 samples after keyon.

The way I'm approximating this is ugly...
-Update VS 2013

While the project is already in 2013, except the SLN file.
Merge pull request #5488 from unknownbrackets/sas-minor

Improve more sas correctness
Merge pull request #5498 from Dante38490/patch-1

-Update VS 2013
Android: Minimum requirement is now Gingerbread. Upgrade to GCC 4.8.

"Fixes" #4798.
Windows screenshots: Name the files after the game ID. Implements #5504
Merge pull request #5479 from sum2012/log

Enable produce DEBUG_LOG rather than INFO_LOG in Windows who don't need install Visual Studio Express
Initialize the status bar earlier.

We try to set its text sometimes before creating it, which can cause a
random hang.  It could also maybe be causing the window titles to be
blanked out.