Allow for local model position
Start stage for local model orientation
Ensure a default shader always implements the ModelView 'M' matrix requirement
Make the shader class spit out more information on a failure.
First attempt at rendering to a texture before rendering to the framebuffer.
Add in default shaders that are very very basic in functionallity.
Merge branch 'OculusDisplay' of https://github.com/thegreatpissant/opengl into OculusDisplay