Cloud and water textures translating properly now.
Forgot this.
Add more ambient lighting from sun.
Testing point sprites.
Use built in built-in GLSL uniform state for new shader, the last commit was basically just an example for future reference.
Improvements to fog and cloud layer transition.
Modified .gitignore to ignore some testing stuff.
Modified building texture.
Allow faster ground movement when holding space.
Minor testing.
Remove scaling terrain altogether.
Simplify fog.
Point scaling and texturing working properly.
Testing renderExhaust for computer controlled aircraft, and changed model sizes.
Added math function to normalize a vector.
Cleaned up and re-implemented flight physics.
Improved VTOL thrust physics.
More improvement to VTOL thrust physics, and some code cleanup.
Testing some flight control AI.
Make unit rotation wrap around and make units slowly rotate near objective.