把server connection變成asset bundle
調整NT周期
設定fps為60
測試遠端scene連線
變更prop目錄位置
修正sceneObject在scene先被砍掉，client會不同步bug
將mechinePart變成完全由scene端作判定，傳送isPlace訊息至client
ServerConnection去掉assetbundle，改成讀取xml設定檔
add networkObject，找到疑似觸發crash原因，bone
Merge branch 'master' into localPlayerStandardController

Conflicts:
	unity_game/Assets/Packages/aTest.unity
修正檔案目錄位置
Merge branch 'master' into localPlayerStandardController