initial commit
messing with emitters on the enemy. Making a flaming enemy to differentiate and demonstrate emitters for effect.
added death animation for initial cube enemy.
updated lighting; moved enemies to be spawned via empties; added death effectes to enemy2.
turned off shadows up front, increased speed; added punchy enemy with working kickback. Need to implement skid effect.
added fourth enemy type, and gave names to enemy3 (punchy) and enemy4 (shooty).
adding window texture, also finished giving names to all enemies. Added burning effect to player character after coming in contact with hothead, forcing the player to continue jumping until they're no longer burning.
added geometry to get variation in building architechture. Also moved back to using servo control for movement to prevent momentum from continuing on after being pushed.
started HUD work and wiring in shot count and health.
reworked HUD and inserted start and death screens.
inserted restart functionality on dead screen.
added second level, backgrounds and level switch test.
updated labels for sensors and actuators. Also wired in jump functionality in case one lands on top of an enemy.
adding LICENSE file