do not render edit/game view when it is not visible
gizmo - center/pivot, local/global
snap to terrain works for entities w/o a renderable component
shader's version define
bounding radiuses are not updated too many times during load
copy/paste entities - closes #265
select entities with same mesh
update according to cppcheck
Renderable::m_is_free refactored
renderables can be not clipped, such as a skybox - closes #320
is_always_visible is saved
load time optimized - culling system is not updated unnecessarily often
speed optimization
culling system properly handles removal of a renderable component
refactor
Merge pull request #329 from nem0/advanced_gizmo

Advanced gizmo