Luminotoad prefab created attached AB scripts on it similar to the base_enemy_prefab
-still needs suicide bombing functionality
-animations are there
Luminosaur Prefab still needs to be put in
Models for both enemies imported
Created an enum to categorize enemies in <IsEnemy>
Merge remote-tracking branch 'origin/master'

Conflicts:
	Orbion/Assets/Scenes/scene1.unity
	Orbion/Assets/Scripts/AiBehaviors/AB_TargetGenerator.cs