Pretend that the challenge Suspect mode exists
... The assignment html file exists :)
... Pretend that the checker of the Suspect mode challenge can be used as a checker
... Pretend that the Suspect mode challenge is ready to pick randomly one cell among 7 candidates
... Pretend that the player fails the challenge when the page is missing the suspect-mode chekbox
... Pretend that the player fails the challenge when the suspect mode does not change classname of cell to suspect
... Pretend that the player passes when the cell changes to suspect when the suspect mode is activated
it does :)
Pretend that in Suspect mode the class is not set to lost when clicking on a bomb
it works :)