Broken shaders - do not use

For every pixel output to the screen, 100 pixels in the frame are added up and averaged. Each sample runs through a desaturation function. The average is used as a weight in the desaturation opacity calculation. For whatever reason, it locks up the computer. After a few forced restarts, my display even outside of game remains blurry. :P I sure hope it isn't hardware related. Use these shaders at your own risk, I do not take any liability for anything. If you do decide to use them, let me know if they murder your graphics card. :P