Fix spawning
Fix issue when villages spawn too close from one another
Fix use of deprecated flagmask
Use param2 capabilities of VM for villages
added schematics for medieval houses, logcabins and grasshuts
added new buildings; can now spawn diffrent village types; nodes can be replaced randomly for entire villages; support for .mts files
grass nodes in buildings are now turned into the approprate type for the biome the village is in
repaired spawning using place_schematic; now placement is done max. 8 times (worst case scenario)
added snow layer on dirt_with_snow
added further buildings
added better detection of sourrounding nodes/biome; tiny farms grow farming_plus fruits if available; on_constr is called after place_schematic ran; height offset is respected
fixed some small bugs which happend during manual rebase
lowered individual probability for smaller buildings to appear in villages
replaced some nodes that got mixed up in the schematics
handling of nodes of ignore type when finding grass type node added
we schematics are now cached; size of we buildings is determined automaticly; village_type is determined earlier; list of village_types is generated according to mods installed
changed some buildings from schematics to worldedit to avoid rotation problems; added two more sheds
fixed problem with .we files beeing cached while nodes from other mods are not defined yet
edited again so that merging hopefully will work