another in between update

Dropdown lists are in and working nicely, Buttons are in but need better
placing. The main work left is to just get the player unit again so we
can charge him or her with the crime.
And its working \o/

Buttons still need moving
Moved the buttons and removed debug code

forgot activate the code again to remove non civs from the drop down
list - for testing on my local its easier if I can charge myself with a
crime.
Fixes #7 (just a minor comment change)

forgot to actually mark the defect as closed
and now the player gets a nice onscreen message

whenever and however (manually or automatic) the player is charged he or
she gets a onscreen message detailing the charge. (currently configured
as a titleText aka in the middle of the screen).
Fixes #27 small comment addition

forgot again to close the defect ^^
Fixes #29 was just missing the cast to realname
Fixes #22 just copied the fix from the issue thread

fix posted in the tutorial by midgetgrimm

Simply go into MISSION\core\actions\fn_storeVehicle.sqf

Add into your private array - "_ropes" Like so
private["_nearVehicles","_vehicle","_ropes"];

then at the bottom below life_garage_store = true;

_ropes = (_vehicle getvariable ["zlt_ropes", []]);
{deletevehicle _x} foreach _ropes;
_vehicle setvariable ["zlt_ropes", [], true];
Added in extra crimes

Added in extra crimes
Fixing the list of seller names - value sold was displayed
ohoh;
adding the missing police HG to the jail list

and reworking it to look readable.
Fixes #34 missed to remove this stuff after reworking gathering
Fixes #32 switch take and takeall button
Fixes #35 hint will now show funds lacking

including translations :D
Maintenance, now all configured illegal yItems will be removed

hard coded stuff breaks if somebody changes the configure.sqf - putting
the change in this branch because we'll have to test jailing anyway with
this.
First try at a variable Jail Time

and a lot easier and more persistent to configure. Needs lots of
testing.
Changed evading arrest code

Changed evading arrest code
Changed some vehicle shops

Removed the HMG Hunter. Made it so police cadets can't buy the sports
hatchback. Added orca into rebel vehicle shop.
few vehicle changes

few vehicle changes