trees and bases take damage

not finished
stationary entities

stationary entities take damage and either become unowned or dispose
Began implementing network game lobby
Continued implementing network game lobby
LobbyScreen is now a network observer; Fixed test compile error
Warning & typo fixes
Added setState to GameApplication
Fixed test compile errors
Eliminated most warnings
Updated NetServerTestApplication with the LobbyScreen
Added default.fnt
Updated libgdx to version 1.0.0; Fixed all compile errors
Many Lobby fixes; it is now working properly for server
Addtl lobby impl; Messages now include player name
Fixed multiple lobby issues
Minor fixes for network starting locations
Merge pull request #370 from BU-CS673/production

Production -> Canfield
Minor Lobby changes
Fixed failing network unit test
Merge pull request #371 from BU-CS673/production

Production