Alrighty! When up and executing properly, the game now produces a ver managable level of debug print outs, and only warns on, well, actual warnings. Previously valuable debug information has been in many cases changed to a System.Console.WriteLine() command which will print everything in the Editor Logs. The goal is to keep this valuable debug information where it can be used after a test run to determine why a connection failed; but not to clutter up the unity editor which would make future debugging very difficult.