Removed unused var detecting if Tukui is loaded, and update comment re: an issue with Tukui that I emailed them about.
===v7.2.0===
 * Buff/Debuff icons can now explicity set which varible they want to look at for the Show Variable Text option.
TellMeWhen will no longer perform a full setup in response to PLAYER_SPECIALIZATION_CHANGED or PLAYER_TALENT_UPDATE while in combat, because it seems that in WoD, these events will sometimes fire while in combat.
 * Combat Event icons can now be group controllers, filling up a group with each event captured.
Fixed an error with the popup that shows for RPPM buffs with "Only cast by me" enabled
Fixed range checking for multiple icon types (notably Multistate cooldowns, but also others).
Changelog typo fix
* All icons are now hidden when you are at the barber shop.
* The combo point condition now only checks your target (so you can't try to check "player", which doesn't work).
Fixed a typo'd spellID for Blood Pact in BonusStamina.
New condition: Item has on use effect
The buff/debuff duration percentage conditions have been deprecated. See the changelog.
Fixed anchoring of the Aura variables dropdown menu
The suggestion list now delays suggestions until 200ms after you stop typing.
Blastington's Scope no longer reports a source. Added it to the list to warn users about.
Added a help popup the first time the user sees a scrollbar on a dropdown, since lots of people seem to be missing the fact that they exist.
All IconDataProcessors that formerly had their own file have been merged into one file, because it was really overkill to have them all separate (most were less than 10 lines of code).
TimerBar_BarDisplay can now display a static value in addition to a timer.
New icon type: Resource Display.
Added a second show state to Resource Display icons, and made some other minor config tweaks.
Fixed PowerBar.lua:202: attempt to index local 'costString' (a nil value)