adding MOAIUnitzSound::_getFilename()
adding MOAIUnitzSound::_getFilename()
add log message MOAI_FileOpenError_S

While this may seem redundant with MOAI_FileNotFound_S, there
may be cases where the file exists but can't be opened, e.g.,
due to permission errors. This also supports a safer code structure:
actually try to open the file and log if it fails, instead of checking
for file existence and then just assuming it will open.
use MOAILogMessages::CheckFileExists instead of USFileSys::CheckFileExists so we get an error message
Log if file didn't open successfully
check and log if sound file doesn't exist

I would have preferred to check whether the actual file-open
operation succeeded, but this would require adding a check inside
untz itself, which doesn't have a clear logging mechanism at
the moment.
- Camera support for iOS on moai
Script node apply of attributes should unpack attribute id or it will not be applied
- Fixed not dimissing picker
added setTerrainMask () to MOAIPathFinder; renamed setTerrainScale () to setTerrainWeight ()
Adding GCM support ( replacing C2DM )
Merge branch 'master' of github.com:moai/moai-dev
Merge pull request #593 from JoakimBlomberg/scriptnodefix

Script node apply of attributes should unpack attribute id or it will not be applied
Merge pull request #582 from btatarov/patch-1

adding MOAIUnitzSound::_getFilename()
Merge pull request #583 from btatarov/patch-2

adding MOAIUnitzSound::_getFilename()
fix Animation Error

fix Error: last Frame in MOAIAnim2D not readed
custom Build Files for MAC

no Facebook, Tabjoy and Fmod
add MAC Binarys
Revert "add MAC Binarys"

This reverts commit cb39d560446c3e8eba0648d7643f75884248eb6b.
Revert "custom Build Files for MAC"

This reverts commit 4cc6c3c6bc66c63ece69f01b1da6151709a36e74.