made it work with 3.0
added bump methods to make debug possible. Fixed issue when moving items in bump
updated bump
modified the way toGridBox works
added getminimumdisplacement and collisions metatable
added final comprobation for collisions that just start happening without tunnelling
updated to the latest bump.lua
updated to latest bump.lua
Adapt bump_debug to the removal of world:toWorldBox
updated bump.lua
use a saner starting point for the player
several refactorings
changes in how ti is calculated
separate indices in collision calculations
simplified collisions further
Updates/fixes to bump.lua
Use col:slide in main.lua
synchronized with 2.0 branch
updated to latest bump.lua
make bump_debug a bit more visual