Merge pull request #6079 from PsiOmegaDelta/PipeDrop

Allows clicking floors to drop pipes
Merge remote-tracking branch 'upstream/dev' into Tele
fixes #5907
issue caused by relaymove() not being checked properly.
added comment to prevent this kind of issue in the future.
Merge pull request #6083 from PsiOmegaDelta/Tele

Fixes #6082
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into ertv3
Merge pull request #6093 from Walter0o/disposals_fix

fixes #5907
Merge pull request #6084 from PsiOmegaDelta/MoreNounce

Announcement Refactoring
Merge pull request #6087 from mwerezak/power-net

Fixes a couple of bugs in apc/process()
Double airlock into space~, nanananana, so intense
Fixes #6038. Adds a missing '
should fix #6099
Adds simple load balancing
Fixes fore solars control room area

Also changes solar area requires_power and always_unpowered to match
area/space
Merge remote-tracking branch 'upstream/dev-freeze' into power-net
Brig Fixes Clean

Includes all the previous fixes, plus removes loyalty implants from HoS
locker
Improves rand_zone() and miss chance procs
Fixes apply_effect() used without armour checks
Fixes human armor value for full body effects not being weighted by body part

This was an issue because it meant that not having hand or feet
protection reduced the player's protection from full body effects much
more than it should have, and meant that not having your hands protected
was just as bad as not having your chest protected.
Fix for rad suits not protecting against radiation

Rad suits were not providing complete protection from radiation. This is
probably not the best solution. Better solutions would be to either add
the HANDS and FEET coverage flags as done here in addition to updating
the sprite to reflect the additional coverage, or to add radiation proof
gloves and boots as part of the radiation suit set (potentially
problematic for taj and unathi engineers).
Merge remote-tracking branch 'upstream/dev-freeze' into dev-fixes

Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm