1.8 PlayerList fix

*get
On 17/09/2014 12:14 pm, "sanjay govind" <sanjay.govind9@gmail.com> wrote:

> When I very into my next class, in school at the moment
> On 17/09/2014 12:08 pm, "mcmonkey" <notifications@github.com> wrote:
>
>> In src/main/java/net/citizensnpcs/npc/entity/EntityHumanNPC.java:
>>
>> > +         		}
>> > +            if (error) {
>> > +            	//Pre protocol hack methods
>> > +            	try {
>> > +         	   packets[5] = PacketPlayOutPlayerInfo.class.getConstructor(String.class,boolean.class,int.class).newInstance(getBukkitEntity().getPlayerListName(),!removeFromPlayerList,removeFromPlayerList ? 9999 : ping);
>> > +         	
>> > +         		} catch (Exception e) {
>> > +					e.printStackTrace();
>> > +         		}
>> > +            }
>> > +            	/*try {
>> > +            		packets[5] = PacketPlayOutPlayerInfo.class.getConstructor(String.class,boolean.class,int.class).newInstance(getBukkitEntity().getPlayerListName(),!removeFromPlayerList,removeFromPlayerList ? 9999 : ping);
>> > +                  } catch (Exception e1) {
>> > +                	  System.out.print("Citizens: Unable to toggle player list :"+e1.getMessage());
>> > +                	
>> > +                  }*/
>>
>> Eh... what's this commented out bit doing?
>>
>> —
>> Reply to this email directly or view it on GitHub
>> <https://github.com/CitizensDev/Citizens2/pull/59/files#r17638539>.
>>
>