Hitboxes for turret heads work correctly now.
Turret heads and bases are unbreakable, destroying these via the GUI isn't implemented yet.
Version bumped to 1.2.4.
Localization stuff.
Cleaning up more code.
Version bumped to 1.2.5.
Turrets themselves whoot projectiles rather than use an invisible entity, it's kinda broken ATM.
Version bumped to 1.2.6.
Renamed modularTurrets folder to openmodularturrets as per Keridos' request.
Version bumped to 1.2.7.
Whoops forgot to update proxy path.
Version bumped to 1.2.7.1.
Tile entities fire their project 1.5 blocks above them, this will be a problem if the turret is upside down but we can fix that later.
Version bumped to 1.2.8.
Merge remote-tracking branch 'upstream/master'
Tile entities fire their project 1.5 blocks above them, this will be a problem if the turret is upside down but we can fix that later.
Version bumped to 1.2.8.

Conflicts:
	build.gradle
	src/main/java/openmodularturrets/ModInfo.java
	src/main/java/openmodularturrets/tileentity/turrets/DisposableItemTurretTileEntity.java
	src/main/java/openmodularturrets/tileentity/turrets/GrenadeLauncherTurretTileEntity.java
	src/main/java/openmodularturrets/tileentity/turrets/LaserTurretTileEntity.java
	src/main/java/openmodularturrets/tileentity/turrets/MachineGunTurretTileEntity.java
	src/main/java/openmodularturrets/tileentity/turrets/RocketTurretTileEntity.java
	src/main/java/openmodularturrets/tileentity/turrets/TurretHeadUtils.java
	src/main/resources/mcmod.info
Fixed build.gradle.
Improved build.gradle as per Keridos' request.
Merge pull request #10 from UntouchedWagons/master

Turrets spawn projectiles 1.5 blocks above them