spawning like half way there.
Merge branch 'spawning'

Conflicts:
	src/smw/Game.java
	src/smw/entity/Player.java
Little closer to looking like the real menu, lil' sloppy though!
Winner text was slightly off center
Spawn animation works pretty well. Might need a little tweaking but def
pretty good for now.

Also put a bandaid in to fix some spawn point crashes. Didn't
investigate, just had it pick a random x/y if the spawn points array was
null.
Whoops, now the spawn area crash should be temp fixed.
Cleaned up menu code a little bit, still work in progress...
Merge branch 'master' of https://github.com/mitch3a/SuperMarioWar
Implemented a way for objects to remove themselves from updatables,
drawables, movingcollidables, etc. 

Optimized spawn animation. 

Donut blocks now "work" altho need some work for sure.
Added arrow for when player is above the screen
Fix bug where you player collision was enforced during spawn (ie you
could stomp or be stomped before animation was complete)
Had added Pause sound, but sometimes no volume. I added a pause display
for when it's paused (haha i was getting tricked every so often bc I'd
pause it by accident (because i was using the default keyboard settings)
and thought the game had frozen). Can easily be replaced by real deal
thing when it is implemented.
Being lazy, forgot to switch to my branch, just comitting this for now
and then switching to my branch... oops!
Title menu added user input via keyboard