corrects the visuals_id

Line 22 has non_visuals_id when it should be visuals_id to match the
level files
Merge pull request #142 from MarkL1961/Pregnant-ID

corrects the visuals_id for pregnant
Correct foruma for earnings from an emergency

If the emergency is a success, earnings is now the per patient
bonus times the number of rescued patients.  This removes the
error that existed when using floating point and math.floor.
Merge pull request #153 from TheCycoONE/emergency_bonus

Correct foruma for earnings from an emergency
Update spanish.lua

Adding missing string and fixing some others on Spanish translation.
Merge pull request #156 from IlDucci/patch-3

Update spanish.lua to fix some spelling mistakes.
corrections to Spanish translation

Removed the un-needed commas and line 109 had two equals
Merge pull request #164 from MarkL1961/correct-spanish-file

corrections to Spanish translation
Deleted duplicated "adjust zoom" addKeyHandler() statements
.GitIgnore amendments
Bug fix: prevents initPatient() being called twice when debug patients are spawned

Calling it twice when spawning debug patients can make male patients
look like females and vice versa, until they are told to stop standing
idle.

disease.initPatient() doesn't need to be called in
make_debug_patient.lua because its called by
patient:setDisease()
Merge pull request #169 from JASheppard/gitIngore_VS12_Amendments

.GitIgnore amendments
Merge pull request #168 from JASheppard/duplicated_addKeyHandler_statements

Deleted duplicated "adjust zoom" addKeyHandler() statements
Add Ant buildfile for LevelEdit
Fix building with MinGW

This is apparently a problem with ffmpeg, see http://bit.ly/1jmuAPU
Add CMAKE toolchain for building with MinGW
Travis CI build script
Use encrypted key from the upstream repo
Merge pull request #178 from alanwoolley/travis-pr

Travis CI integration
Rename parcel to plot

When you zone the handyman it refers to parcels, unless you have made a
map you won't know what a parcel is.  They are referred to as plots in
the town map, also this small change will make this fit better on the
staff dialog